NUMA

Tower

Thumbnail of the map 'Tower'

Hover over the thumbnail for a full-size version.

Author Slyvena
Tags action author:slyvena playable unrated
Created 2005-11-11
Rating 2 more votes required for a rating.
Map Data

Description This map was originaly concived by 'the_V_Dude' I finished it as he/she requested. This map is very hard. See the original 'Tower' map at http://numa.notdot.net/map/17929

Other maps by this author

Thumbnail of the map 'Homing In - 2' Thumbnail of the map 'Traps have minds' Thumbnail of the map 'Homing in 4' Thumbnail of the map 'Cliffs don't like being absailed' Thumbnail of the map 'Homing In - 3' Thumbnail of the map 'Lasers Can be Fun...'
Homing In - 2 Traps have minds Homing in 4 Cliffs don't like being absailed Homing In - 3 Lasers Can be Fun...

Comments

Pages: (0)

Re: Re: Re: Re: :O

ok, now I can start waiting for some good maps from you. I look forward to it.

Re: Re: Re: :O

1:Well... yeah.
2:When you put it that way...
3:Well, yes but...
4:I guess so...
5:Very well then...
6: um... gee, I have seen the error of my ways.

Re: Re: :O

1: The load time may be fine for you but it isn't fine for everyone else. NUMA is about making maps that others want to play. Otherwise you can just play it yourself and not submit it.

2: If a map has no element of fun to it, it can be redeemed to an extent if it is pleasing to the eye. This has neither.

3: Hard = Hard, yes, but who wants that? Can you beat this? Can anyone beat this? Perfect precision is needed to get between the door and the mines right after you go throug the tower at the start.

4: Yes, you did give it a go. I'll hand you that but you could have used a different incomplete tile-set, "Tower" was a very poor choice. It's not very usable if you acctully want to make a GOOD map.

5: You don't like me? awwww. I don't don't care. There are those who do. When I used to post regularly, those people kept me at number 2. Then came the n00b rush who all churn out crap and rate each-other's crap highly, a good rating doesn't mean what it used to.

6: If it's crap, why did you submit it?

Tips for that future (not that you probably want any from me):
Make your maps less linear, people like to have choice at where they go at what time.
Don't put doors end to end. I know a lot of people to it but it can detract from it's visual style.
Have a visual style of theme that is consistant through the whole map.
Use gold as an extention of the design, not just in lines or block.
Don't skrew with the code. Some people do it and do it well but at this stage for you, I would just say avoid it. I never do.
Don't put launch effects in maps. This is a launch effect. I know the other guy put it in but it is in your map.

Ok, I'm done.

http://numa.notdot.net/browsesort=created&order=desc&author=Atramentis

Re: O

1: The load time was just fine for me.
2: I didn't make this map to look great. I gave a go at finsihing it.
3: Hard = Hard, if you can't beat it or found it too hard... get over it.
4: I gave it a go, give me a break!!
5: I don't like you.
6: It kinda crap though...

:O

This is easily the worst level on NUMA. No joke. it's horrible. What makes you think this is good? what makes you think it's work 10k on the sever? I don't know but it can't be right whatever it is. It's so n00by and it's so ugly it hurts my eyes. You n00s need to take a look at the highly rated maps and try to make maps with style. You also need to playtest. Some of you also seem to that that hard = cool = fun. That's wrong. Hard = crap if it is too hard too late. It's just annoying and don't get me started on the load time...