NUMA

Stalactites

Thumbnail of the map 'Stalactites'

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Author the_puzzler
Tags author:the_puzzler rated
Created 2009-10-23
Last Modified 2009-10-23
Rating
4
by 7 people.
Map Data

Description Man, I just can't seem to stop making mine jumping maps. Although, there isn't a whole lot of it in this one though, I think it still might fall in that genre. well, that set aside. Enjoy!
the_puzzler

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The(not so) sweet roll MINE(s)!! SURPRISE!! Devil's Tail Jagged Peak 8 Reasons to Hate the_puzzler

Comments

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CHA?
I spent around 90 mins on the tiles. lol
Also, thanks bobaganuesh_2 for the lengthy review. I really appreciate the feedback!
but those are sexy tiles.
more like a semi-race mine jumper, y'know? frankly, this is a very easy mine jumper, considering that most of the mines are on the tips of te stalactites. The only problem is there are some parts of the map the player need not venture into -- like the upper area of the second loop/curve thing. Next time, just scatter some gold there. The main idea of any mine jumper is to lure the player into a death trap for the sake of the gold; usually these traps are just mines and awkwardly placed tiles. In this map, the tiles aren't really awkward at all, or at least they do not require the player to make strange and death-defying jumpes; although the top part of the map sorta-kinda felt cramped with mines and required awkward jumps (which is good if you're making a mine-jumper). Again, the main idea of mine-jumper maps is complete randomness and chaos in the tile and mine and gold placement (to a certain extent, because you still want people to be able to complete the map lol). You're map wasn't really random or awkward, it sort of felt like a racy-actiony map, which is why I called it an "unorthodox" mine jumper.
Demo Data