NUMA

,,!,,(0¿0),,!,,

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Author andreas_xx
Tags author:andreas_xx hard race rated
Created 2009-10-31
Last Modified 2009-10-31
Rating
4
by 8 people.
Map Data

Description personaly i think this is a very tough race... i have problems by beating it myself! (i have beaten it) but judge by yourself :D

i know it's a little loopy.

Other maps by this author

Thumbnail of the map 'One' Thumbnail of the map 'Thwumps can't kill me.' Thumbnail of the map 'simple challenge 6' Thumbnail of the map 'Through the fire and the flames' Thumbnail of the map 'Run Forest - Run!' Thumbnail of the map 'simple challenge 7'
One Thwumps can't kill me. simple challenge 6 Through the fire and the flames Run Forest - Run! simple challenge 7

Comments

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sure

can i ask

a favour?

get rid of the nooby stuff like the chain guns!!!

....

you really need to start creating a theme in your races - especially with the tiles.
the mines also seemed to be just placed anywhere, and the enemies in sections were way overpacked and unreliable.
the flow was fairly solid though.

death demo where the enemies consistently stuffed up. and were overpacked
Demo Data

great map

first i had problems at the very beginning 5/5

here's a better.

00FJH1M1M000QJ111111111LH00FE?E0000002111111111FLH?ACAGOOH000B111111110111?E?1111140>11111111011ECAN11A211@011111111111A10N110021P0111PN111QQI350C110402D011MQQJ11MQQI03111000020150000BE000OK1111111000E00000>A00001111H011000P0E000000003MI00FJ11@0000P000?@0005000000F2D0000D000CD000GO000000024000P00311LOK11DB0000002L000GK151101111@00NLH0024011MI?1111011D00C15000001140C11MQQJ11OK15000000111421500002111E00000000F114E000000211A000000000121A00000D00N0C000000002H200000014000000000J4002L00000311L0000000002D00B00E0K111110B0000000BD0>00P0B11111@00000000>10000P0N11MQJD00000000010000P0015000240000000010000P00E00000B4000000000000000A3L0K@>1H0000311000?000?1101D0FJLOOKMI00C40000C11Q11400F11E00031140GK111O111LH00000GK11|5^131,274!12^228,372!7^246,438,0!10^276,486!12^276,456!12^312,456!12^480,420!1^660,492!7^516,300,3!7^540,300,3!9^636,492,0,1,21,11,0,-1,0!9^636,492,0,1,22,11,0,0,0!9^636,492,1,0,21,11,1,0,-1!9^636,492,1,0,22,11,1,0,-1!12^540,372!8^528,132,2!12^540,60!12^588,60!12^660,60!12^708,60!1^492,390!12^684,54!1^684,576!12^660,516!7^468,468,3!7^492,444,2!12^444,462!9^624,228,1,0,15,15,1,0,-1!9^624,234,0,0,16,14,1,-1,0!9^624,231,0,0,15,15,1,-1,0!1^396,348!12^462,366!12^402,372!1^552,312!10^408,228!9^192,492,1,1,14,19,0,0,-1!9^192,492,0,0,15,18,1,-1,0!9^348,456,1,0,14,19,0,0,-1!4^420,450,1!7^348,468,3!0^348,456!0^348,456!0^348,456!0^342,456!0^348,456!8^300,156,1!8^552,60,0!11^372,432,31,276!9^408,444,0,0,16,18,0,0,0!6^516,492,1,0,0,1!7^426,468,3!1^468,414!0^168,312!0^168,324!0^180,324!0^180,336!0^192,336!0^564,468!0^552,468!0^552,456!0^540,456!0^540,444!0^732,516!0^732,528!0^720,528!0^720,540!0^708,540!0^444,156!0^444,168!0^456,168!0^456,180!0^468,180!0^324,324!0^324,336!0^336,336!0^336,348!0^348,348!0^204,156!0^204,168!0^192,168!0^192,180!0^180,180!0^60,348!0^60,360!0^72,360!0^72,372!0^84,372!0^582,30!0^594,42!0^606,30!0^618,42!0^630,30!0^528,270!0^516,282!0^504,270!0^540,282!0^552,270!0^498,504!0^498,516!0^510,516!0^510,528!0^522,528!0^324,516!0^324,528!0^312,528!0^312,540!0^300,540!10^276,84!10^612,384!12^72,252!12^264,384!12^468,498!12^390,420!12^90,324!12^114,354!12^150,372!8^204,276,2!8^204,276,1!9^576,324,0,0,24,13,0,-1,0!9^576,372,0,0,24,15,0,-1,0!10^600,108!9^408,420,0,0,17,17,0,-1,0!9^732,360,1,0,30,15,0,0,-1!6^708,228,5,0,2,NaN!12^324,468!12^612,60!12^636,60!12^564,60!12^528,156!12^528,108!12^534,84!12^468,348!12^474,330!12^480,312!12^468,384!12^684,540!7^24,276,0!7^24,240,0!7^24,312,0!9^216,396,0,0,8,16,0,0,0!9^192,396,0,0,8,16,0,-1,0
away from loops in your races, they are getting repetitive and boring. Don't use so many objects, it's spammy and ugly. To cut down on objects, if it doesn't have a purpose ( aesthetical or whatever), delete it. Fill up your races with more tiles, play some of the race authors on my profile to understand what I'm talking about.

wow epic race map!

very cool stuff here =D
Demo Data

flow demo

i know there's a little overuse of enemies.
Demo Data