струйка
Author | mahi_mahi |
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Tags | author:mahi_mahi pack unrated |
Created | 2009-11-03 |
Last Modified | 2010-03-12 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | From my pack. |
Other maps by this author
Comments
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2009-11-11
then would we just use
pastepin to talk to each other?
I actually find the flow a bit confusing, and doors and sometimes help to ease that confusion. Would you mind posting a demo?
It would be a good idea to remove a few mines. It's good to have them for aesthetic reason, but not so close together. Also, are you aiming for a race map in which you have to time your jumps (abstract I believe would be the name for it)?
I'm always open for collabs if you ever wanted to.
I actually find the flow a bit confusing, and doors and sometimes help to ease that confusion. Would you mind posting a demo?
It would be a good idea to remove a few mines. It's good to have them for aesthetic reason, but not so close together. Also, are you aiming for a race map in which you have to time your jumps (abstract I believe would be the name for it)?
I'm always open for collabs if you ever wanted to.
2009-11-11
of course
I find that the way that you are making maps is great, and that you should continue on with making them, as your style differentiates from most maps today.
2009-11-11
well
flow is everything in a race-create good sections of flow, wether it be with bounceblocks, tiles or launchpads, or some other type of propulision, although teleporters are not that great. On top of that, you should try to create some sort of theme, although I'm sure you already know that, and the flow should take part into what the theme is like. The theme is easier to do if you complete the flow first. Gold patterns are important and should reflect what the theme is, and placement is important. It can be interesting if flow paths cross and the gold is all attatched, yet you don't collect all of it until the end(collect and bit from a pile of gold then the rest later). If the flow is ever too confusing, place gold in a way that it directs the player. Enemies should be well placed and not too variesd imo, to make it constant, the same object should be placed at least twice, such as in my map that you asked for help on, which I appreciate, seeing as I didn't think I was the best.
If you want to ask for anything do so, I'm not sure if I covered the most important stuff.
If you want to ask for anything do so, I'm not sure if I covered the most important stuff.
2009-11-07
ugly gold
make a new mp
2009-11-03
agd
little slow... very fun map! even with the simple tiles
Demo Data |
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MattyMc13
you can start a bit of flow