Sacrificed Sons
Author | etdeshon |
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Tags | author:etdeshon dtf race rated |
Created | 2009-11-06 |
Last Modified | 2009-11-06 |
Rating |
4 by 19 people.
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Map Data | |
Description | Well I guess I lied about not making any maps for a while. I hit a wall pretty hard and thought about giving up. But I then decided why not try one more.
I took a lot of time on this map. About a week and a half. And just like most of my maps, this is named after another Dream Theater song. One of my favorites. I hope you guys enjoy this as much as I enjoyed making it. Im very impressed on how it came out. Good luck! ^^ |
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Comments
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I had to do it sorry xD
http://www.nmaps.net/185777 [nmaps.net]
http://www.nmaps.net/185777 [nmaps.net]
2009-11-08
HEY
Whats up? You're doing maps again! I got nostalgia and wanted to play N a bit... I am not used to race maps anymore. Its hard to follow... heheh
Glad you came back... it was fun doing the collab with you a year ago
Glad you came back... it was fun doing the collab with you a year ago
You've chained different pieces of flow together really well, and your aesthetics are amazing! You've totally torn down that wall man, and then poured corrosive acid all over its remanants. Don't you dare go giving up on me!
Demo Data |
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2009-11-07
too many mines imo
i liked the way you integrated the 4 tiles in with the theme by using the gold, it looks great. mostly the flow was fun and interesting too.
2009-11-07
Sorry, I agree partly with martyr.
And I don't think that he is a bad player... Seriously :P
Whatever, some parts in this map are too precise. That are the beginning, the one-tile-walljump after the 3rd launchpad and the 6-tile-jump after the 5th launchpad...
These points can be annoying and are reducing the fun a little what could've prevented with only some tiny edits...
(I think you can't really call me a bad player :/...)
But the flow and enemies are pretty good.^^
The aesthetics are ok; the doors on the right are ugly, but that's not such a big flaw...
Overall good job, 4 :]
Whatever, some parts in this map are too precise. That are the beginning, the one-tile-walljump after the 3rd launchpad and the 6-tile-jump after the 5th launchpad...
These points can be annoying and are reducing the fun a little what could've prevented with only some tiny edits...
(I think you can't really call me a bad player :/...)
But the flow and enemies are pretty good.^^
The aesthetics are ok; the doors on the right are ugly, but that's not such a big flaw...
Overall good job, 4 :]
Demo Data |
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2009-11-07
this was hell nice
after playing it a couple of times...
i liked it how the path was sorta random aswell.
4.5^
and my first completion.
i liked it how the path was sorta random aswell.
4.5^
and my first completion.
Demo Data |
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2009-11-07
AGD
first try :) i didnt think the flow and enemies position was too good, but it was fun :) 4
Demo Data |
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2009-11-06
Really
glad your back. You we're probably my main inspiration of making race maps. Anyways, liked the map from what I watched the demo. I think that the enemies could have been improved + I dont like the use of gausses in maps. Overall 4.5 ^
2009-11-06
Yeah, really
It's not even that hard, and I'm far from the-best.
2009-11-06
wow nice race!
really loved it. And Even I can do it without FBF or underclock. ;D
5/5
5/5
Demo Data |
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2009-11-06
hahaha martyr
that's funny. and sad. you can't beat the map so you decide to rate it lower
2009-11-06
WAYYY too much
of an FBF or the-best ony style gameplay.3/5
2009-11-06
4.5vaved
I love this race. It has an excellent clockwork-feel to it. The flow and aesthetics are both great, except for a few frustrations (such as the area with the laser). Keep racemapping!
2009-11-06
yay
I'm glad you didn't quit. It's nice to take a little break, and I'm glad you're back. I liked this race, but I felt there were a lot of mines. Also, the first launchpad only put you at the very tip of where you are supposed to jump, so it was a bit difficult. I always like your use of thwumps in races.
4
I think we should collab again sometime, except if we were to, lets not change the idea of the map partway through ;)
4
I think we should collab again sometime, except if we were to, lets not change the idea of the map partway through ;)
MattyMc13
check your pms