Subsurface Chandeliers
Other maps by this author
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2009-11-17
Not much to say.
The 5-tile on the left of the launchpad on the right sucks; I always hit it, when I try to jump there :/...
Aesthetics are meh, but flow and enemies good.^^ 4
Aesthetics are meh, but flow and enemies good.^^ 4
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2009-11-16
nice race
love how it made you think a bit before jumping.
4.5v... it could have looked better
4.5v... it could have looked better
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2009-11-16
Nice
flow, aesthetics could be improved. But hey, I play a race for flow not tiles. 4.5.
2009-11-16
agd
btw, 4/5
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2009-11-16
haha
came back. was going to submit till i saw this. =P
only problem i had was with the launchpads, because the 6 tile above it with the mine either sent me on a weird angle or to my death by mine. ={
rest was rather good i think.
only problem i had was with the launchpads, because the 6 tile above it with the mine either sent me on a weird angle or to my death by mine. ={
rest was rather good i think.
2009-11-16
let's collaborate.
2009-11-16
Faster AGD
Wait. Chironex, you don't like it too much, but you give it a 4 O_O
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2009-11-15
4
Don't really like this one too much...I find returning walljumps to be annoying and unflowy, and you should've used concave circles instead of 1 tiles in a few areas. Also, the aesthetics don't really compliment the flow, and sometimes I hit that right-hand launchpad while returning. It's okay, though.
2009-11-15
nice race.
high quality. 4.1/5
2009-11-15
senfood