The Temple Trap
Author | astheoceansblue |
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Tags | 2012 author:astheoceansblue unrated |
Created | 2009-11-21 |
Last Modified | 2009-11-24 |
Map Data | |
Description | Sweet Diss Position |
Other maps by this author
Comments
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Or do you just make changes, and do both objects and tiles at the same time? I ask because, unlike a lot of people, your drones always have a very clear, usually strait line, path. In this map, did you specifically make your tiles to include drone pathing possibilities?
Sure does sound a lot like The Contender
2009-11-24
Oh and srry for the triple post
but yeah by that time, I was just shooting in the dark hoping something would click with you. Wasn't crazy about any of the mine stuff I did.
2009-11-24
And yeah
probably should spend more time on my maps. The thing is, all the while I am trying to make changes for the better in your maps, I am learning from the best.
2009-11-24
Just checked everyone's demos
doesn't it bother you that nobody used the wall behind the rocket besides you?
2009-11-24
Or on the right side
you could move that mine one x snap over to the right to make a slanted hexagon. I just like shape better that semi radom looks.
2009-11-24
Yeah
I found a way to get rid of the frustrating climb, but it adds a bad aesthetic mix of gold and tile.
2009-11-24
I guess it doesn't really mater.
I didn't think that rocket mechanic was fun, you did, I'm not going to force my opinion on you. Made some mine changes. Asthetically it is more pleasing to me, but if you don't like it whatever. It is an opinion thing. http://pastebin.com/f521b08e5
I just found it to be annoying if the rocket delayed a bit. You know how rockets are.
2009-11-24
Compromise?
This keeps the possibility of using that jump behind a rocket oh my gaw mechanic, but by no means inforces it. Wouldn't it be better if people could do it a slower easier way? http://pastebin.com/f1cf55a3e
Demo
Demo
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2009-11-24
The laser drone doesn't take
much planning. You just have to go that way first. It works perfectly. I really like it a lot.
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2009-11-24
I do like that drone on the bottom.
The fastest demo on here doesn't use the wall behind the rocket. That mechanic just seems forced.
2009-11-24
I never deleted the drone on the bottom
just never occured to me to put it there. I can see where you are coming from. I just think it was more fun. I just don't like forcing paths on people. You can't assume that would use the wall behind the rocket for the gold. (Look at the demo.) I thought the laser in yours broke up the play, but maybe I just didn't get it right. The thing is, once again, you can't expect the player to find the route. I admit mine isn't much different, but I really only changed the enemies so thats to be expected. Also, what di you think about the rocket I put on the right side?
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2009-11-24
Here is a demo
of going into the rocket part first. Both work. Died at the bottom on this, but you get the idea. Here is the map with my changes http://pastebin.com/f7b42c500
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2009-11-24
I saw you had made another map.
So I told my friend to delete all the enemies, and afterwards (with a few slight changes of the mines)I came up with this. Maybe it is just because it is partly my work, but I like this better. Promise I didn't cheat for the bottom gauss to be the same. I was just trying to make it asthetically appeasing triangle shape. Thats why I moved the door key, too. This demo goes into the gun drone area first.
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Just another great atob map in which everything worked together smoothly.
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2009-11-21
:D
I really liked this song, found it from the (500) days of summer trailer. liked that too, and this.
2009-11-21
agd.
I like this one, too. The aesthetics are striking.
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2009-11-21
alright
I see where you are coming from. I'll let you off the hook. ;)
I like your "non-existant" style, you never make the same kind of map twice.
I like your "non-existant" style, you never make the same kind of map twice.
2009-11-21
and an AGD
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2009-11-21
loving this atob
:)
the only bit i'm a bit hesitant of is the bottom-most gauss. It gets in the way of speedruns :(
but the mines and gold compliment each other perfectly.
the only bit i'm a bit hesitant of is the bottom-most gauss. It gets in the way of speedruns :(
but the mines and gold compliment each other perfectly.
shortshift
Mmm