Starry starry night...
Author | Diamondeye |
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Tags | action author:diamondeye gauss unrated |
Created | 2009-11-25 |
Last Modified | 2009-11-25 |
Rating | 5 more votes required for a rating. |
Map Data | |
Description | 1111111111... O wait, that doesn't go here. |
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Comments
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2009-11-25
sub-400 speed
Demo Data |
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2009-11-25
hm.
Overall this is pretty dull. The gauss turrets provide a challenge but the tileset doesn't compliment them very much beyond, "I CAN SEE YOU! *SNIPE*"
I dislike the gaps between the 1-tiles. It's like you're giving us the illusion of multiple routes and that just leaves me disappointed. Also, where is the action in the middle? All the action is restricted to the edges of the tiles. Rather than make dull jumps off of tiles, add objects into empty space and allow for a decent amount of messing around upon some bounceblocks or one-ways.
One more suggestion: If you're going to have locked doors make sure they work like they're supposed to. Unless you did this intentionally for a speedrun, the locked doors now serve no purpose at all and you should just remove them. (SEE DEMO)
I dislike the gaps between the 1-tiles. It's like you're giving us the illusion of multiple routes and that just leaves me disappointed. Also, where is the action in the middle? All the action is restricted to the edges of the tiles. Rather than make dull jumps off of tiles, add objects into empty space and allow for a decent amount of messing around upon some bounceblocks or one-ways.
One more suggestion: If you're going to have locked doors make sure they work like they're supposed to. Unless you did this intentionally for a speedrun, the locked doors now serve no purpose at all and you should just remove them. (SEE DEMO)
Demo Data |
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Diamondeye
Origami...