NUMA

Mulch.

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Author FusionCoil
Tags action author:fusioncoil unrated
Created 2009-12-20
Last Modified 2009-12-20
Rating 4 more votes required for a rating.
Map Data

Description I can't do big maps. At all. As pointed out by BluePretzel, my big maps are too clustered and confusing to be any good. I need help.
D=

So, I made something simple and fun. And shall continue to do so till I get help.

Njoy. Hopefully. =/

Other maps by this author

Thumbnail of the map 'Snowglobe.' Thumbnail of the map 'Santa Claus!' Thumbnail of the map 'Rudolf.' Thumbnail of the map 'Quantum Indescion' Thumbnail of the map 'Goldin plastic strips' Thumbnail of the map 'Pretzel tank.'
Snowglobe. Santa Claus! Rudolf. Quantum Indescion Goldin plastic strips Pretzel tank.

Comments

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BIG MAPS

Big maps can be easilly filled with something as simple as a rocket. Also, to make big maps fun put only a little gold, in all equally hard places (but not too difficult, of it wont be fun). Next, protect this gold with mines. Not intwining with the gold, but placed around it, so you must keep moving, or the rocket or gauss will get you. and remember, DON'T SMAP ANYTHING. Also, try to keep big maps themed. Either gold, mines, gauss and zap-drones, or gold, mines, rocket, locked doors, normal doors, OR gold, rocket, laser-drone, locked doors, ect. Dont go nuts and place gold, mines, multi-exit, zap-drones, chaingun-drones, rocket, gauss, bounceblock, laser-drones, more gauss, ect. It just doesnt seem to work in big maps.

Just some advice, sorry if it doesn't make sense :P

speed

Demo Data