Escape from this Afterlife
Author | CodeFelix |
---|---|
Tags | author:codefelix minejumper puzzle unrated |
Created | 2009-12-26 |
Last Modified | 2009-12-26 |
Rating | 5 more votes required for a rating. |
Map Data | |
Description | And when I think of all the places I just don't belong, I've come to grips with life and realize this is going to far~.
mah first *official* mine-jumper, :D! puzzle-ish Edited due to the toughness and eganic being right. |
Comments
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2009-12-27
What are you talking about?
2009-12-26
lets see a completion demo then
don't use so many mines purely for aesthetics. you can make it look nice by using half this many mines and still acquire the same general gameplay. nobody likes a laggy minejumper, players need the quickest reaction time they can get to beat a minejumper.
use different kinds of tiles for different kinds of jumps. broaden your horizon. most minejumpers are ugly, don't sacrifice clever jumps and angles for a typical but clean tileset composed of one-tiles.
don't become a slave to the x-snap. x-snap is limiting. c-snap is usually best. z-snap can get tricky, but it does some cool things if you've got a steady hand and you know what you're doing.
it's cramped enough. you don't need rockets unless you're gonna give the player some room to manuever around them. a good minejumper is almost always better than a hard minejumper.
always playtest. don't just assume something's possible unless you've got enough experience to know exactly what happens when you put whatever items in whatever position. even then you should still playtest until you're certain its completable. user's like to be cheated. if you can't prove that the map is possible without a demo then you probably shouldn't submit it. not always the case, but usually. if you can't beat it, find someone who can and ask them for a completion demo. i'm sure many members would oblige.
use different kinds of tiles for different kinds of jumps. broaden your horizon. most minejumpers are ugly, don't sacrifice clever jumps and angles for a typical but clean tileset composed of one-tiles.
don't become a slave to the x-snap. x-snap is limiting. c-snap is usually best. z-snap can get tricky, but it does some cool things if you've got a steady hand and you know what you're doing.
it's cramped enough. you don't need rockets unless you're gonna give the player some room to manuever around them. a good minejumper is almost always better than a hard minejumper.
always playtest. don't just assume something's possible unless you've got enough experience to know exactly what happens when you put whatever items in whatever position. even then you should still playtest until you're certain its completable. user's like to be cheated. if you can't prove that the map is possible without a demo then you probably shouldn't submit it. not always the case, but usually. if you can't beat it, find someone who can and ask them for a completion demo. i'm sure many members would oblige.
2009-12-26
definitely could have used fewer mines
but it didint rele effect my loading time at all so idk. More fun than ur first jumper but i cant beat it :\
Lightning55
imo
Yeah, you might want to download an IRC client (connect to irc.mountai.net) and get on. Ask some people to playtest; many people are willing to do so. Many of them also offer their recommendations to the map. Just be sure to credit them ;)