NUMA

Metalic heart

Thumbnail of the map 'Metalic heart'

Hover over the thumbnail for a full-size version.

Author squiddy-brick
Tags action author:squiddy-brick unrated yay
Created 2010-01-17
Last Modified 2010-01-17
Rating 4 more votes required for a rating.
Map Data

Description get some agd's people!

Other maps by this author

Thumbnail of the map 'Detour' Thumbnail of the map 'Hells Dagger' Thumbnail of the map 'A deep visit' Thumbnail of the map 'A Rotten Reality' Thumbnail of the map 'Unexplained' Thumbnail of the map 'A new life'
Detour Hells Dagger A deep visit A Rotten Reality Unexplained A new life

Comments

Pages: (0)

but would you mind asking rit0987 for a bit of help? I'm sure that he would help you out.
just vary up the tiles a bit more so that there's less dark gray space. Try using your theme that you started in this map, and expanding it onto those tiles. I tried a little bit, but I think that you should try it. Also, I changed a bit of the flow just so imo it would fit better.
1M0021NAG11>1P>15000FJ@E0GH01@C115K1P0E000000?P011011M00021P00000000>D0BA015000001D000KL?LH01000000GOH0011@00F111101000000111L011D000FJ1E0M000000J11I0111000002A0@0000000FI0011E00000000P0000C000000J1A0000K@0NP000?101LH3L?1000001P0>A000N101111111000001P000000N1011111110000?1A00000K110QQQJ11E0000NE0000001110000021A000000C0000011500000000000003100@001E00000GOH0000GHJ100D00JP00000111100111?E001@000000CL211E001111A0C11LH000?1M?11P00111M0?11111P0C1P?111D00QQI00N11111A?11111111L00GKP0011AFI0>11111MIFQ0111A00111@0000000000NL0J1E000111A0000K11L00C1@000000Q1E000?111150?11D0000?D31P0OK1111E00C@BM0000C111P0>11>11P001140000?1111P00FIK11D00B1M0000>1M>1P0000FQI000000GK1LH00K114000000GH000QQQJ1M002111LOOOOK1EK40000000000|5^685,316!7^264,564,3!7^240,564,3!2^24,360,1.3,0!7^468,372,1!7^492,372,1!9^756,456,1,0,31,19,0,0,-1!9^756,480,1,0,31,19,0,0,0!2^552,336,0,-1!9^564,216,1,0,23,9,0,0,-1!9^564,240,1,0,23,9,0,0,0!1^324,534!1^300,546!9^564,276,0,1,28,11,0,0,0!9^564,264,0,1,28,12,0,0,0!7^474,492,1!7^498,492,1!7^522,492,1!9^36,360,0,0,17,15,1,-1,0!9^36,360,0,0,17,16,1,-1,0!9^564,252,0,1,28,13,0,0,0!9^36,444,1,1,16,8,0,0,-1!9^36,444,1,1,15,6,0,0,0!9^144,564,1,1,6,15,0,0,0!9^156,564,1,1,5,15,0,0,0!9^168,564,1,1,4,15,0,0,0!9^348,564,1,1,7,15,0,0,-1!9^528,540,1,1,8,21,0,0,0!9^540,540,1,1,9,21,0,0,0!9^552,540,1,1,10,21,0,0,0!9^540,540,1,1,7,21,0,0,0!9^36,468,1,1,17,8,0,0,-1!9^36,468,1,1,15,8,0,0,-1!2^252,276,-0.707106781186547,-0.707106781186547!7^168,168,3!7^192,168,3!7^216,168,3!12^300,108!12^252,84!2^768,564,0,-1.1!9^36,456,1,1,18,8,0,0,-1!11^468,156,450,102!7^456,120,1!9^564,276,0,1,28,10,0,0,0!9^372,564,1,1,7,17,0,0,-1!9^360,564,1,1,8,17,0,0,-1!9^468,354,0,0,12,7,1,0,0!9^570,390,0,0,10,7,1,-1,0!9^678,66,0,0,11,7,1,0,0!9^330,222,0,0,11,7,1,-1,0
Try putting in some gold and enemies now :)
why didn't you keep the tiles that I worked on? I had changed them because the flow wasn't the most smooth or the fastest, and I thought that that had helped it out :(

here's the map data

0000000000000P00000J0000000000000000P000000F000000000000000P0000000000000000000000D00000000>00000000000001@0000000000000000000001D0000J1E0000000000000011000002A000000000000001E0000000000000000000001A00001@0N0000000000000100000100>0000000000000Q000001000000001010000000000?10000000010QQQJ10000000000000000100000200000000C00000005000000000000030000000E0000000H0000G010000000P0000000110011110000000P00000001E001111A0C0000000000001P00111M0?1000000C000001D00QQI00N100000?00000011L00GKP00100000001111MIN10111A00111P0000000000000000000111A0000K11L00C1@00000011E0000011150011D00000001P0000011E00011100000001P0000011P00000000000001P0000011D00B00000000001P00000QQI00000031LH021114000000G0000000J1M002111LOOOOK11140000000000|5^685,316!7^264,564,3!7^240,564,3!2^24,360,1.3,0!7^468,372,1!7^492,372,1!9^372,564,1,1,7,17,0,0,-1!9^756,456,1,0,31,19,0,0,-1!9^756,480,1,0,31,19,0,0,0!2^552,336,0,-1!9^564,216,1,0,23,9,0,0,-1!9^564,240,1,0,23,9,0,0,0!1^324,534!1^300,546!9^564,276,0,1,28,11,0,0,0!9^564,276,0,1,28,10,0,0,0!9^564,264,0,1,28,12,0,0,0!9^360,564,1,1,8,17,0,0,-1!9^588,540,1,1,8,21,0,0,0!9^588,540,1,1,7,21,0,0,0!2^768,564,0,-1.15!9^564,540,1,1,10,21,0,0,0!9^576,540,1,1,9,21,0,0,0!7^474,492,1!7^498,492,1!7^522,492,1!9^36,360,0,0,17,15,1,-1,0!9^36,360,0,0,17,16,1,-1,0!9^348,564,1,1,6,17,0,0,-1!9^564,252,0,1,28,13,0,0,0!9^36,456,1,1,18,8,0,0,-1!9^36,456,1,1,17,8,0,0,-1!9^36,444,1,1,16,8,0,0,-1!9^36,444,1,1,15,6,0,0,0!9^36,432,1,1,13,8,0,0,-1

well in my opinion

this is some very imaginative flow. The only problems I had were that you probably shouldn't put out the tiles for the aesthetics yet. I find it's best to do that when after the flow is done. Also, about the flow, the tiles are sometimes just straight line, if you know what I mean. You often tend to go with the tiles 6-2-6-2 and other tiles 2-7-2-7 or 1-1-1 in terms of the tiles. Try to mix them up, it often works better and the flow is more smooth. I'll include the map data in another post. continue on with it; finish the flow and add on some aesthetics, and I can help you out some more :D

nice.

a little too hard for AGD for me...
4/5