NUMA

Rescue

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Author pheonix2626
Tags action author:pheonix2626 beatable fun medium-hard-ish playable unrated
Created 2010-02-04
Last Modified 2010-02-04
Rating 5 more votes required for a rating.
Map Data

Description You're stuck in a lifeboat and need to get to the ship on the other side of the shark fin. But they want you to run some errands for them so you need to go into the caves and then into the shark. I'm thinking of adding a special thing for people using nreality but I don't know that code yet.

Other maps by this author

Thumbnail of the map 'Caverns' Thumbnail of the map 'Warzone' Thumbnail of the map 'Hidden Switches' Thumbnail of the map 'Missile Silo' Thumbnail of the map 'Not done yet, what do you think so far?' Thumbnail of the map 'Symetry'
Caverns Warzone Hidden Switches Missile Silo Not done yet, what do you think so far? Symetry

Comments

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well here it is.

1. dont hide enemies period. the gauss and the rockets are hidden behind the tiles. not only are they useless they create lag.
2. dont spam, ie. trap doors, bounce blocks, Ninjas, and mines. try not to use so many doors. its a waste of space and kinda looks ugly. the bounce blocks lining the floor were kinda cool but really annoying.
3. TILES. tiles are the first impression of a map. if someone doesnt like it then there not gonna look at it. your tiles in this map arent that bad try to 'theme' your tiles and make them look nice. check out this [nmaps.net] and this [nmaps.net] and these [nmaps.net] for some help.
4. enemies. try to keep a theme with your enemies. like rockets or zap drones. its nice to have a mixture too but more often than not having a theme is the best.
5. playtest playtest playtest. just do it. playtesting your maps is good for a number of reasons, one being that it makes your maps better. always playtest your maps.
6. and finally keep mapping and checking out good authors for inspiration and advice. hope that was helpfull!

spoon