GOLD QUEST, Ep VI
Author | hacker267 |
---|---|
Tags | author:hacker267 unrated |
Created | 2010-03-18 |
Last Modified | 2010-03-18 |
Rating | 1 more votes required for a rating. |
Map Data | |
Description | Ep 6 (final episode) |
Other maps by this author
Comments
Pages: (0)
2010-03-18
I am glad you are not trolling
then. This last map has a lot of good elements.
The way that the seeker drone and laser drone work together in that middle chamber played really well. I tried letting the laser drone through by bouncing back and forth, and then I tried running fast enough so that I grabbed the gold, without triggering the door. A little more gold on that trigger and that would have been a possible escape.
Generally though, problems are
1) blocky tile-set: this screams of (I didn't put much time into the map)
2) spammy gold: I did this myself at first. I thought that making a trail of gold would be good. It just increases the time you have to win, to no effect. If it has no bearing on the game play, leave it out.
3) The obvious problem that you can never get to the exit. We have been over that.
4) hiding stuff is only interesting once... and not that interesting at that. If you hide it to kill or trap a player, with no warning, it is pointless.
A play says, "Ok now I will do all that over again, and avoid it this time..." A player walks away bored because he is redoing parts of the map for no real reason.
Overall with the other maps, I liked the quest-like continuity, but many of those maps left no room for game play. In short, I loaded them on n-reality, to see if there was more than I thought there was on the thumbnail (sometimes levels have surprises). Instead I ran a few spaces and was done? I left feeling like, that was a waste of time. Then I thought, is this serious.
The way that the seeker drone and laser drone work together in that middle chamber played really well. I tried letting the laser drone through by bouncing back and forth, and then I tried running fast enough so that I grabbed the gold, without triggering the door. A little more gold on that trigger and that would have been a possible escape.
Generally though, problems are
1) blocky tile-set: this screams of (I didn't put much time into the map)
2) spammy gold: I did this myself at first. I thought that making a trail of gold would be good. It just increases the time you have to win, to no effect. If it has no bearing on the game play, leave it out.
3) The obvious problem that you can never get to the exit. We have been over that.
4) hiding stuff is only interesting once... and not that interesting at that. If you hide it to kill or trap a player, with no warning, it is pointless.
A play says, "Ok now I will do all that over again, and avoid it this time..." A player walks away bored because he is redoing parts of the map for no real reason.
Overall with the other maps, I liked the quest-like continuity, but many of those maps left no room for game play. In short, I loaded them on n-reality, to see if there was more than I thought there was on the thumbnail (sometimes levels have surprises). Instead I ran a few spaces and was done? I left feeling like, that was a waste of time. Then I thought, is this serious.
2010-03-18
I think...
that this guy is trolling.
I watched that replay, and it finishes like my play finished. No access to the exit.
Amateurish maps, spamming them, generating a lot of comments to request delists..
I couldn't decide if he was like me when I first came in here and didn't know better, or if he is just pretending to be like that for some sad form of attention.
Still don't know. If it is the first case then these maps are highly flawed. I'd be glad to point out the strengths and flaws, if you post one a day.
If you are trolling...
then I have been trolled.
I watched that replay, and it finishes like my play finished. No access to the exit.
Amateurish maps, spamming them, generating a lot of comments to request delists..
I couldn't decide if he was like me when I first came in here and didn't know better, or if he is just pretending to be like that for some sad form of attention.
Still don't know. If it is the first case then these maps are highly flawed. I'd be glad to point out the strengths and flaws, if you post one a day.
If you are trolling...
then I have been trolled.
2010-03-18
Just delist it all
I want you to spend 20 minutes on your next map.
Then playtest it for 10 minutes.
Then make fixes.
Then playtest it for 5 more minutes.
Then make fixes.
Then playtest it for 5 more minutes.
Then submit it if it's any good.
But first I want you to delist the sillyion maps you've spammed
Then playtest it for 10 minutes.
Then make fixes.
Then playtest it for 5 more minutes.
Then make fixes.
Then playtest it for 5 more minutes.
Then submit it if it's any good.
But first I want you to delist the sillyion maps you've spammed
2010-03-18
I sometimes never submit a map I made.
because it's not good to submit.
2010-03-18
This map isn't even possible
1. Take time making maps.
2. Playtest.
2. Playtest.
2010-03-18
slow down?
How about stop and delist them all. you have all ten spots! Only submit 2 at a time.
2010-03-18
dude
only 2 maps on hot maps page at a time, not ten. slow down, or ur not gonna be very popular
rocket_thumped
hello.
rocket_thumped - Nmaps.net Moderator