NUMA

GOLD QUEST, Ep VI

Thumbnail of the map 'GOLD QUEST, Ep VI'

Hover over the thumbnail for a full-size version.

Author hacker267
Tags author:hacker267 unrated
Created 2010-03-18
Last Modified 2010-03-18
Rating 1 more votes required for a rating.
Map Data

Description Ep 6 (final episode)

Other maps by this author

Thumbnail of the map 'Evil labyrinthe II' Thumbnail of the map 'GOLD QUEST, Map I' Thumbnail of the map 'GOLD QUEST, Ep I' Thumbnail of the map 'GOLD QUEST, Ep II' Thumbnail of the map 'GOLD QUEST, Ep III' Thumbnail of the map 'GOLD QUEST, Ep IV'
Evil labyrinthe II GOLD QUEST, Map I GOLD QUEST, Ep I GOLD QUEST, Ep II GOLD QUEST, Ep III GOLD QUEST, Ep IV

Comments

Pages: (0)

hello.

Try to spend more time on your maps. Generally, anything more than two maps a day isn't encouraged.

rocket_thumped - Nmaps.net Moderator
then. This last map has a lot of good elements.

The way that the seeker drone and laser drone work together in that middle chamber played really well. I tried letting the laser drone through by bouncing back and forth, and then I tried running fast enough so that I grabbed the gold, without triggering the door. A little more gold on that trigger and that would have been a possible escape.

Generally though, problems are

1) blocky tile-set: this screams of (I didn't put much time into the map)

2) spammy gold: I did this myself at first. I thought that making a trail of gold would be good. It just increases the time you have to win, to no effect. If it has no bearing on the game play, leave it out.

3) The obvious problem that you can never get to the exit. We have been over that.

4) hiding stuff is only interesting once... and not that interesting at that. If you hide it to kill or trap a player, with no warning, it is pointless.

A play says, "Ok now I will do all that over again, and avoid it this time..." A player walks away bored because he is redoing parts of the map for no real reason.


Overall with the other maps, I liked the quest-like continuity, but many of those maps left no room for game play. In short, I loaded them on n-reality, to see if there was more than I thought there was on the thumbnail (sometimes levels have surprises). Instead I ran a few spaces and was done? I left feeling like, that was a waste of time. Then I thought, is this serious.

and im not trolling
next time i'll test it two times

ur wrong

its not to get attention

I think...

that this guy is trolling.
I watched that replay, and it finishes like my play finished. No access to the exit.

Amateurish maps, spamming them, generating a lot of comments to request delists..

I couldn't decide if he was like me when I first came in here and didn't know better, or if he is just pretending to be like that for some sad form of attention.

Still don't know. If it is the first case then these maps are highly flawed. I'd be glad to point out the strengths and flaws, if you post one a day.

If you are trolling...
then I have been trolled.

YOU ARE LOSERS

I did test it in fact here is the replay
Tell me when you ve seen it and then i'll delist it
Demo Data

Just delist it all

I want you to spend 20 minutes on your next map.
Then playtest it for 10 minutes.
Then make fixes.
Then playtest it for 5 more minutes.
Then make fixes.
Then playtest it for 5 more minutes.
Then submit it if it's any good.

But first I want you to delist the sillyion maps you've spammed
because it's not good to submit.
1. Take time making maps.
2. Playtest.

I

Sometimes don't submit a map until a week after I finish it.

You can fix this you know. Just delist all but 2 of them.

SOORY

my bad its because i just finished them all at the same time

SOORY

my bad its because i just finished them all at the same time

slow down?

How about stop and delist them all. you have all ten spots! Only submit 2 at a time.

dude

only 2 maps on hot maps page at a time, not ten. slow down, or ur not gonna be very popular