attached
Author | doesnt_matter |
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Tags | author:doesnt_matter playable unrated |
Created | 2010-04-11 |
Last Modified | 2010-04-11 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | rce |
Comments
Pages: (0)
2010-10-31
4/5
I'm thinking like ZTHING, but these trapdoors make the map eligible for a wide margin players.
AGD:
AGD:
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First of all, damn that map is UGLY
Secondly, I would have suggested you put the mine on the 6 tile not under it.
Thirdly, the "use a bounce-block to get back up to the top of the map" idea is lame.
Fourthly, the trap doors aren't needed and are very ineffective.
And lastly, a rocket would have been more effective.
Now on a positive note, the gold is cool, I liked the pattern, and the mild flow was alright.
2+1 being that it's you. 2 for over-all mappers, but +1 since this is a decent map for you
Secondly, I would have suggested you put the mine on the 6 tile not under it.
Thirdly, the "use a bounce-block to get back up to the top of the map" idea is lame.
Fourthly, the trap doors aren't needed and are very ineffective.
And lastly, a rocket would have been more effective.
Now on a positive note, the gold is cool, I liked the pattern, and the mild flow was alright.
2+1 being that it's you. 2 for over-all mappers, but +1 since this is a decent map for you
2010-04-12
Sub-1000 AGD
The trap doors are pretty useless
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BluePretzel