NUMA

Fusion's seventh with a seeking zap drone.

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Author FusionCoil
Tags author:fusioncoil fusionsmall rated
Created 2010-05-03
Last Modified 2010-05-03
Rating
4
by 6 people.
Map Data

Description And something dodgy about the positioning of the exit key...

You'll get the the joke. I know you guys will like the map.

Njoy! :D

Other maps by this author

Thumbnail of the map 'Fusion's second smallest but definetly cooler map.' Thumbnail of the map 'Fusion's third... OH FORGET IT!' Thumbnail of the map 'Fusions fourth with one more space to start with map.' Thumbnail of the map 'Fusion's fifth which has more switches than usual map map.' Thumbnail of the map 'The Invalid Phase.' Thumbnail of the map 'Fusion's sixth with some new items map.'
Fusion's second smallest but definetly cooler map. Fusion's third... OH FORGET IT! Fusions fourth with one more space to start with map. Fusion's fifth which has more switches than usual map map. The Invalid Phase. Fusion's sixth with some new items map.

Comments

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:)

Another good level.

Agree with AMLT.

I'd prefer locked tunnels with drones. It's also too hard for me. But your concepts are pretty nice. You deserve a 4/5 from me.

All gold.

Agrees with the two others.
Demo Data

It would be nice

just to tell everyone in the description 'there will be hidden seeker/zap drones, so watch out!' so that we can be alert to it. If a certain person wants to ruin it by looking at it in editor mode, thats their stupid choice.
That way, we can be more alert to hidden drones and not swear our heads of at the almost-win demos we achieve playing fusionsmall maps ;D
If you hadn't encountered it yet, and there is a door switch with nothing visible to open, what do you suppose it's going to do?

:/

And seeing drones would really ruin this. It would un-funify it, I think. And it's supposed to have as less room used as possible. But everyone's entilted to there opinions.
I'd rather be able to see them, especially after getting to the end and dying - this map doesn't have much replay value.