Under the burning greenwood tree
Author | lj11 |
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Tags | action agd author:lj11 flow playable rated |
Created | 2010-05-14 |
Last Modified | 2010-05-14 |
Rating |
4 by 6 people.
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Map Data | |
Description | Wow, this map is really fun. I hope you guys like it as much as I do. At first you may think there is not much flow but you'll soon find out that this map was built around the idea of flow.
ECR! It is my personal opinion that if people play a map, they should rate it. I still believe in the kindness of strangers :) |
Other maps by this author
Comments
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2010-05-15
I agree with squibbles, mostly
"homely" is a good word for it
the rocket was out of place
the gold seemed too easy to get; but the map overall was easy, which isn't necessarily a bad thing. it worked well considering the length of the map.
i think you could have used different enemy types more often, to vary the gameplay.
it did play pretty smoothly, though, but it paid for it in aesthetics. i just don't like the look of it.
i'll round up to a 3/5.
the rocket was out of place
the gold seemed too easy to get; but the map overall was easy, which isn't necessarily a bad thing. it worked well considering the length of the map.
i think you could have used different enemy types more often, to vary the gameplay.
it did play pretty smoothly, though, but it paid for it in aesthetics. i just don't like the look of it.
i'll round up to a 3/5.
2010-05-14
AGD
I l like it for the most part, but just like squibbles, I didn't feel like the rocket had a place in this level.
Also, you kinda lost the flow with the long jumps at the end.
But overall, a 4.
Also, you kinda lost the flow with the long jumps at the end.
But overall, a 4.
Demo Data |
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2010-05-14
A stupidly long demo
This feels especially homely for me, since it's a style that I once tried my hand at.
You did it much better.
The gausses worked really well in this, but the rocket seemed a little out of place. While it did make it more aesthetically interesting it didn't really do anything, which just made it's presence more jarring, I felt. Overall, an excellent map. 4.
You did it much better.
The gausses worked really well in this, but the rocket seemed a little out of place. While it did make it more aesthetically interesting it didn't really do anything, which just made it's presence more jarring, I felt. Overall, an excellent map. 4.
Demo Data |
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lsudny
[what Script said]