NUMA

The Knalgan Mines

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Author Ferox
Tags author:ferox muse race rated
Created 2010-06-13
Last Modified 2010-06-13
Rating
3
by 7 people.
Map Data

Description Ded. to GRN for inspiration. Although short, this race is, IMO, much better than my previous race. [nmaps.net] This is also for Muse. Enjoy

EDIT: I have edited the race according to what all of you (Invalid, IBAN, GRN) have showed me. I have still left some of the structures that I like untouched, but have edited the map to suit your liking. All of you will receive deds on my next three races.

Other maps by this author

Thumbnail of the map 'Minefield Cataclysm' Thumbnail of the map 'Roll Tide' Thumbnail of the map 'Roll Tide' Thumbnail of the map 'Throwing Copper' Thumbnail of the map 'Desperately Wanting' Thumbnail of the map 'Celestial'
Minefield Cataclysm Roll Tide Roll Tide Throwing Copper Desperately Wanting Celestial

Comments

Pages: (0)

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I know that it's hard to make races. The flow could be better in some places, but I think it's ok.

It's nonetheless much better than your first muse - map. The tiles are cool, and you took more care of the objects this time. :)

Yah

it's only my second.

Thanks for adding that map on you're feature-worthy list I've been wanting a feature for like ever.

Oh and the map; the flow was a little rough and hard to find, but anyways races are hard to make anyways

dude I

/was/ blue_Desert so I stole nothing.
List of problems:
- The thwump at the start was too far away from where it hits the wall, this meant that if you keep running on it, you might die, or have to jump early and lose the flow on the wall.
- The one-ways by the rocket were too high or they ended too late, meaning a lot of the flow was lost hitting the wall there.
- If you got the two circley jumps right, you still missed the launchpad for about half a second.
- after the floorguard, falling into the lower area, I kept hitting the corner of the tile above the exit and going over the entrance. I was able to get back into the lower area, but the laser would kill me because I was out of the timing.
- the doors which the lower floorguard runs on would slow me down enough to kill me, if I followed the flow of the tiles up above it.
- the last walljump up above the laser does not work at high speed, I just overshoot it and hit the back of the thwump.
- I ran right over the gold that lies beneath the oneways for some reason.
- the rocket killed me at the end when I thought I was following the flow.
so all in all, there are a few troubles.
2/5
Demo Data

Faster.
Demo Data

AGD of new version.
Demo Data

Ha

Because I changed the level data, I have a demo on NReality that says I have more time than possible. I also die in it.
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definitely

a nice improvement flow , aesthetics & enemy wise. For aesthetics try getting rid of small crevice type things, Ill show you what I mean.

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3^492,36!12^510,36!9^444,36,0,0,9,12,1,0,0!9^444,36,0,0,9,11,1,0,0!7^336,198,1!7^360,198,1!7^312,198,1!11^468,276,216,NaN

Yeah so overall a huge improvement, I look forward to seeing more from you. 4.

I

might use some of your ideas there, IBAN.
sorry i made a few edits to flow :/

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its a bit choppy in places. But it had some good moments and the tiles look fantastic. :)
Demo Data

AGD. :P
Demo Data