The Knalgan Mines
Author | Ferox |
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Tags | author:ferox muse race rated |
Created | 2010-06-13 |
Last Modified | 2010-06-13 |
Rating |
3 by 7 people.
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Map Data | |
Description | Ded. to GRN for inspiration. Although short, this race is, IMO, much better than my previous race. [nmaps.net] This is also for Muse. Enjoy
EDIT: I have edited the race according to what all of you (Invalid, IBAN, GRN) have showed me. I have still left some of the structures that I like untouched, but have edited the map to suit your liking. All of you will receive deds on my next three races. |
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Comments
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2010-06-14
dude I
/was/ blue_Desert so I stole nothing.
2010-06-14
honestly I did not enjoy this.
List of problems:
- The thwump at the start was too far away from where it hits the wall, this meant that if you keep running on it, you might die, or have to jump early and lose the flow on the wall.
- The one-ways by the rocket were too high or they ended too late, meaning a lot of the flow was lost hitting the wall there.
- If you got the two circley jumps right, you still missed the launchpad for about half a second.
- after the floorguard, falling into the lower area, I kept hitting the corner of the tile above the exit and going over the entrance. I was able to get back into the lower area, but the laser would kill me because I was out of the timing.
- the doors which the lower floorguard runs on would slow me down enough to kill me, if I followed the flow of the tiles up above it.
- the last walljump up above the laser does not work at high speed, I just overshoot it and hit the back of the thwump.
- I ran right over the gold that lies beneath the oneways for some reason.
- the rocket killed me at the end when I thought I was following the flow.
so all in all, there are a few troubles.
2/5
- The thwump at the start was too far away from where it hits the wall, this meant that if you keep running on it, you might die, or have to jump early and lose the flow on the wall.
- The one-ways by the rocket were too high or they ended too late, meaning a lot of the flow was lost hitting the wall there.
- If you got the two circley jumps right, you still missed the launchpad for about half a second.
- after the floorguard, falling into the lower area, I kept hitting the corner of the tile above the exit and going over the entrance. I was able to get back into the lower area, but the laser would kill me because I was out of the timing.
- the doors which the lower floorguard runs on would slow me down enough to kill me, if I followed the flow of the tiles up above it.
- the last walljump up above the laser does not work at high speed, I just overshoot it and hit the back of the thwump.
- I ran right over the gold that lies beneath the oneways for some reason.
- the rocket killed me at the end when I thought I was following the flow.
so all in all, there are a few troubles.
2/5
Demo Data |
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2010-06-13
definitely
a nice improvement flow , aesthetics & enemy wise. For aesthetics try getting rid of small crevice type things, Ill show you what I mean.
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3^492,36!12^510,36!9^444,36,0,0,9,12,1,0,0!9^444,36,0,0,9,11,1,0,0!7^336,198,1!7^360,198,1!7^312,198,1!11^468,276,216,NaN
Yeah so overall a huge improvement, I look forward to seeing more from you. 4.
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3^492,36!12^510,36!9^444,36,0,0,9,12,1,0,0!9^444,36,0,0,9,11,1,0,0!7^336,198,1!7^360,198,1!7^312,198,1!11^468,276,216,NaN
Yeah so overall a huge improvement, I look forward to seeing more from you. 4.
2010-06-13
Maybe take a look at this? If you want...
sorry i made a few edits to flow :/
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2010-06-13
Could have used a bit of work with flow
its a bit choppy in places. But it had some good moments and the tiles look fantastic. :)
Demo Data |
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ufripip
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It's nonetheless much better than your first muse - map. The tiles are cool, and you took more care of the objects this time. :)