dont go too far
Author | agentx132 |
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Tags | author:agentx132 test unrated |
Created | 2005-11-29 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | not too easy, not too hard. this is just an experiment to see if i like the idea. please give feedback. |
Comments
Pages: (0)
2005-11-29
Some stuff on it
Its pretty much a annoying map, one mine could do the job of all the uneeded mines and launchpads, also its just not fun, at all.
Demo Data |
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2005-11-29
I'll
i'll tell you one thing- it's really obnoxious.
WCHEESEFACE3
It's not a good idea...
... to have only ONE challenge in the whole level that has to be tediously accessed through half a minute of falling through annoying curved blocks, which have to be escalated again when the said task is finished.
2/5 for effort and how much time it would take to make all those unnecessary mines.
CONSTRUCTIVE criticism:
If you want to make single/simple challenge maps like this, make sure N is right next to the challenge, that there aren't any lag-inducing unnecessary objects, and that the door is close by so you don't spend 90% trying to get back to the door.
Keept trying, it's not as if it's really terrible like some maps on here, it just need a few adjustments.