Comments on "Cobwebs"
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2010-08-02
Review time!
I am normally afraid of everything unnatural in my surrounding but this spooky map has a special taste: addiction. Entering the ghost house, you don't know that you've already woken the spiders with a loud noise. They are lurking behind their webs, willing to scare you immensely. When you are in panic, Cobwebs by rocket_thumped will be your coffin nail. Fast actions and teleporting to another creepy parts are required if you want to quit this nightmare. Better than every horror movie!
MY TURN!!!
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Opening with a quick run through a switch field corridor, this map doesn't entirely scream Ghosty, in fact, it almost says Muse. But, as you voyage out into the wide open space and encounter your first 'spider', you enter into a gold-grabbing tango with tight jumps and lethal stakes, in true Ghosty fashion. As you make your way across the arena to the tunnels below where you must fly to the spider infested attic, nabbing switches, only to make you way back to the same place twice over, all the while opening the gates to your final escape.
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also, i would like to commend the lack of ghost drones... cuz they're just too cliche...
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Opening with a quick run through a switch field corridor, this map doesn't entirely scream Ghosty, in fact, it almost says Muse. But, as you voyage out into the wide open space and encounter your first 'spider', you enter into a gold-grabbing tango with tight jumps and lethal stakes, in true Ghosty fashion. As you make your way across the arena to the tunnels below where you must fly to the spider infested attic, nabbing switches, only to make you way back to the same place twice over, all the while opening the gates to your final escape.
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also, i would like to commend the lack of ghost drones... cuz they're just too cliche...
2010-08-02
I'll go second, then.
Here's mine:
Beginning with a disappearance of all the map's locked doors, you might think: "Something smells fishy around here." You are immediately thrown into a chasing game with floorguards following you everywhere. You really need to utilize those bounceblocks so kindly provided by rocket_thumped to collect all the gold. But were they a kindness? I think not. Rather, they add an extra challenge: memory. You have to remember where those crafty little floorguards went.
What's this? A teleporter? How convenient. You are thrust up to the keys, which open the path to the door key. Lovely.
Who doesn't love gimmicks?
Also 99 words
Beginning with a disappearance of all the map's locked doors, you might think: "Something smells fishy around here." You are immediately thrown into a chasing game with floorguards following you everywhere. You really need to utilize those bounceblocks so kindly provided by rocket_thumped to collect all the gold. But were they a kindness? I think not. Rather, they add an extra challenge: memory. You have to remember where those crafty little floorguards went.
What's this? A teleporter? How convenient. You are thrust up to the keys, which open the path to the door key. Lovely.
Who doesn't love gimmicks?
Also 99 words
2010-08-02
Well I'll go first:
My review:
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With a little knowledge of floorguards, it is not a huge mystery about why there are so many doors. But it brings a fright every time the floorguards come after you. In fact, every aspect of this map has that tendency: you know what's happening but still that fear comes even on the tenth run through. Perhaps it is the way the map is built: three teleporters, series of bouncy blocks, and amazing tile set. Maybe it is the differences between the calm parts and the hectic parts. Regardless, this will make you pee your pants before too long.
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99 words, unplanned.
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With a little knowledge of floorguards, it is not a huge mystery about why there are so many doors. But it brings a fright every time the floorguards come after you. In fact, every aspect of this map has that tendency: you know what's happening but still that fear comes even on the tenth run through. Perhaps it is the way the map is built: three teleporters, series of bouncy blocks, and amazing tile set. Maybe it is the differences between the calm parts and the hectic parts. Regardless, this will make you pee your pants before too long.
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99 words, unplanned.
2010-07-24
Congratulations
buddeh!
2010-07-24
Not necessarily feature worthy.
The concept might seem new to others but it felt like a MidnightGetaway map with more polish and better aesthetics. The doors immediately tipped me off it was going to be a floor guard gimmick map.
2010-07-24
No feature and no userbars?
2010-07-23
the double rows of floorguards
really did it for me. really nice map. kept forgetting where they were though (which was a good thing)
2010-07-23
By the way,
do we get userbars?
2010-07-22
CONGRATS!
2010-07-22
Congratulations
2010-07-22
Gratz
jerrod
2010-07-17
I was genuinely afraid of the floorguards
Because I had absolutely no idea where they were hidden. Definite winner had the aesthetics fitted the theme better.
2010-07-12
AGD
really cool, i loved how you how the FGs hid behind bounceblocks and all actually, meant you had to keep on your toes. The spider rebuilding web thing is a cool idea also. nice
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2010-07-11
D:
effortlessly cool, and clever. But it just doesn't quite work. Hiding the floorguards under the bbs meant that you could easily lose track of where you left them, meaning you have to be far too cautious. This isn't necessarily a bad thing, but I just /really/ wanted to be able to fling myself around a bit more.
also, if anyone noticed, the floorgaurds are supposed to be spiders, and every time you fall through the cobwebs, they scurry past to rebuild them.
2010-07-11
i got stuck here.
:(
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which creates a more rigid structure, which therefore creates more linear pathing.
i apologize, i'll try to mix it up.
i apologize, i'll try to mix it up.
2010-07-11
wow
nice concept really puzzle-ish. 4/5 i like what you did with the bounce blocks. i cant beat it though its too hard for my enferior skills
2010-07-11
goddamn spiders
.
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2010-07-11
Almost faster than the speedrun
AGD
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nevermind, I didn't reread my last comment so I guess I forgot exactly what I wrote. Just don't think about it too much and accept that I thought this map was cool and also quite fun :P Have an agd for the trouble:
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2010-07-11
author demo..
aerodynamic? huh?
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yeah, whoops.
Tunco123
zomg tunco review