NUMA

Predictable

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Author maximo
Tags action author:maximo medium playable rated
Created 2010-07-11
Last Modified 2010-07-11
Rating
4
by 8 people.
Map Data

Description Numa needs more 1 slopes

Other maps by this author

Thumbnail of the map 'Cellulose Blockade' Thumbnail of the map 'Grandpa Euthanasia' Thumbnail of the map 'The first pitcher that came to mind' Thumbnail of the map 'Red Balloons' Thumbnail of the map 'Gold-Diggerlet' Thumbnail of the map 'Ascending'
Cellulose Blockade Grandpa Euthanasia The first pitcher that came to mind Red Balloons Gold-Diggerlet Ascending

Comments

Pages: (0)

grumble...

And I know guys, ferox didn't upset me or anything, glad you guys liked it!
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AH

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[]

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I really enjoyed the bottom section. Welcome back.

also, maximo.

please don't get scared off.

I loved it.

Ferox I think isn't understanding how things are cluttered. Maps aren't cluttered because of the space between one object and another, but by objects eliminating too many routes in an otherwise open-ended map.
Here's an AGD
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welcome back

it's sunset :P

not cramped

maybe a /little/ messy, but it's not bad.

also, ferox, you're the only one who seems to be flamebaiting. :P

Dumb death AGD.

Not too cluttered in the slightest.

Ferox has awful taste in maps, I wouldn't worry about it. :p
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Also, Maximo,

I gave you my opinion and an example and yet you flame/flame-bait me. Not so good for a NUMAn as noteworthy as you. Get a life. It's only a game.

@firetamer2

1 slopes = 1 tiles. Like E tiles.
Atob
I gave you a three.
A three is fine. A three is above average.

This map isn't great, imo, a 4 = great. That's just my opinion, and what you leave yourself open to when you put a map up for voting.

Suck it up.


I had spent 3 hours on that map.

Dude

No need to get all crazy. I've spent 3 hours on maps that either don't get attention or come out terrible. I still map. I gave you a 4. Don't be a ******* when a map doesn't get a 5. I've been playing N since I was 7. You hear me? 7. You begin to know about maps faster than most.
I think I'll rest my case.

Not to mention you played the map for 2 minutes tops before coming to that conclusion...how can you tell a map is cluttered in 2 minutes? Isn't it possible, despite the abundance of objects, that they all were placed carefully so as to give the illusion of a cluttered mess while still allowing freedom of movement and rhythm?

No, you're right, 2 minutes is all you need to tell if items in a map are cluttered or not, not the two hours I spent play testing and moving items 1/4 snaps at a time to make sure everything fit...my apologies ferox.

You can make a clean map that has a minefield.

Example: One of my featured maps. [nmaps.net]

ferox

It's a minefield map, what do you propose I do, remove mines?
You get the idea...
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too cluttered

4