Ogami's Way
Author | krusch |
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Tags | author:krusch featured krusch maze one-ways playable puzzle rated |
Created | 2010-09-12 |
Last Modified | 2010-09-12 |
Rating |
4 by 44 people.
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Map Data | |
Description | Did this go in Zenith or Ampersand? I can't for the life of me remember. Enjoy this balls-crazy map, or at least excuse the loading time. |
This map was featured on 2012-09-05
In my travels through the forest of NUMA, I met a priest. He told me he could take me to a place beyond the pine and oak, to a place where opinion didn't matter and I could be one with the ways of N.
Unfortunately we took a wrong turn somewhere and ended up here.
Krusch's map Ogami's Way may not be the most appealing map but, because he has exploited one ways to such an extent, I believe it to be a 'must play'.
If you stay calm and remain focussed you should find your way through...
— ChrisE
Other maps by this author
Comments
2012-10-08
Totally agree with spudz
This is easily one of the cleverest maps this community has produced. It's arguably too hard, too long, and too repetitive, but wow, the puzzle aspect is fucking amazing.
5aved
5aved
2012-09-09
One of the prettiest maps I've ever seen.
The visual clutter adds to the puzzle aspect of it. Pity the floorguard was there, though. It ruined the flow.
Too much work put into varying the jumps for this not to be featured.
2012-09-05
ah, i remember this!
so i scrolled down to see what my comment was, then realized i never commented D: good stuff, i don't love it but i really like it.
2012-09-05
Very cool map.
love the review xD
2012-09-05
5aved (lol)
This is still amazing
and
it was fun reading all the comments... Make me a bit nostalgic of some authors too.
and
it was fun reading all the comments... Make me a bit nostalgic of some authors too.
2012-09-05
Nice choice ChrisE
This was a dronies award in 2010. 5th place.
2010-10-10
O.O
So complex!
How long did it take to make?
That said, this part is just way too hard:
How long did it take to make?
That said, this part is just way too hard:
Demo Data |
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2010-09-19
HERE'S THE REVIEW!!
this map is amazing!!!! i dont know why it isnt in the features???
keep it up!!
it deserves: 4.8/5!!!
keep it up!!
it deserves: 4.8/5!!!
2010-09-17
Yay!
I'm glad! I really just didn't want to upset/annoy you. This wonderful map is cluttered with enough silly comments as it is...
Anyhoo, I am quite dandy and it's great to hear you're doing well. I don't come by IRC or do much with N period these days, but of course you were one of my favorite authors, and you can imagine my delight seeing you made a new map after two years, so I felt the need to comment and say hello. If I do drop by IRC at some point though, I hope you are around so we can chat! :)
Anyhoo, I am quite dandy and it's great to hear you're doing well. I don't come by IRC or do much with N period these days, but of course you were one of my favorite authors, and you can imagine my delight seeing you made a new map after two years, so I felt the need to comment and say hello. If I do drop by IRC at some point though, I hope you are around so we can chat! :)
2010-09-17
My apologies.
I didn't realize it was a problem and was just trying to be friendly. I didn't have much to say about it other than I thought it was cool, neat, interesting (what have you) map, but thought it wouldn't be a big deal to throw in a "welcome back, how've you been?" in with my exceedingly brief comment on the map.
Sorry, won't do it again.
Sorry, won't do it again.
2010-09-15
Mahi has a gift with words.
Saying exactly how I feel about this map.. it doesn't click for me either. But the bit about him talking about overrating a map I disagree a little, there is such a thing called an anti-snipe, which can be used in a way that isn't appreciated by many community members. :P
2010-09-13
Hehe
Nice to see you back in our neck of the woods, krusch. How've you been?
(Neat map.)
(Neat map.)
2010-09-13
2/5
Lacks polish. With some mopping, this could have been a terrific map, but now it feels just incomplete and amateurish.
2010-09-13
ugh
divine ruling? please, no. i am a lowly user.
--
i never intended to provoke a response.
--
anyway, i thought the map was conceptually great. i thought it was aesthetically well thought-out. the gameplay did not excite me. that is all i have to say. i guess i'll have to say it like this in the future to prevent radium-bashing
--
i never intended to provoke a response.
--
anyway, i thought the map was conceptually great. i thought it was aesthetically well thought-out. the gameplay did not excite me. that is all i have to say. i guess i'll have to say it like this in the future to prevent radium-bashing
i love what you've attempted to pull off. its almost 100% original and it even looks pretty cool (like a fortress and all). and yet, every time i loaded the map up, this map didn't meet my standards for playing. half of the time i would screw up on the first jump, and the other half i would get really far and make a silly mistake. this made me not want to play the map any further. in other words, not enough replayability.
however, i CAN see why people would 5ave this. it's extremely innovative, and some pros (like romaniac) even have a blast playing it. unfortunately what i saw, and i think you mentioned this, was that certain people were just putting the word "5aved" and no comment/criticism. that just bothered me.
but "overrated" is such a dumb phrase. the author deserves whatever rate they get (unless it gets sniped) and this is no exception. so kudos to you, krusch. i'm just disappointed with some people (CAGE and Tunco for example) :(
however, i CAN see why people would 5ave this. it's extremely innovative, and some pros (like romaniac) even have a blast playing it. unfortunately what i saw, and i think you mentioned this, was that certain people were just putting the word "5aved" and no comment/criticism. that just bothered me.
but "overrated" is such a dumb phrase. the author deserves whatever rate they get (unless it gets sniped) and this is no exception. so kudos to you, krusch. i'm just disappointed with some people (CAGE and Tunco for example) :(
2010-09-13
You're entitled to all the fame you want
I think you're a great mapper. However, as mahi said, I just thought people were rating without thinking. /shrug.
2010-09-13
has that explorative feel.
the 'implied' diamond shape where the exit switch is mesmerized me.
2010-09-12
Definitely
my kind of map. Nicely done.
2010-09-12
man
everyones going nuts over this map. its a good idea, its just not my style. im sure its not a lot of people's style, just not the kind of map some people want to play, you know?
2010-09-12
wait, Krusch was on IRC again?
AND I WASN'T THERE? D:<
I remember the last time man. That was a good night. Get on more, I want to talk again, even though it only happened once, like, 6 months ago. >_>
I remember the last time man. That was a good night. Get on more, I want to talk again, even though it only happened once, like, 6 months ago. >_>
2010-09-12
good concept
bad execution. nothing else to it.
by the way, i think you guys are rating without thinking. oh, there's something you hear... every day.
by the way, i think you guys are rating without thinking. oh, there's something you hear... every day.
2010-09-12
hey
why did they remove that one comment
2010-09-12
i love this
5/5. had fun playing it
2010-09-12
RADIUM LETS TURN THIS
INTO SOMETHING IT ISNT ALL NIGHT PART HARD PARTY
2010-09-12
It's the manner of the presentation.
And it's consistent.
It is what it is.
It is what it is.
2010-09-12
*all i
*you're
2010-09-12
it's overrated
that's all have to say. simple as that. your turning this into something it isn't.
2010-09-12
KRUSCH!!!!
yeah, this is Daik. (from IRC last night)
Hi.
Hi.
2010-09-12
Why say "overrated"?
Why not "I don't get what you guys love about this."?
And you wonder why people respond to you like they do...
And you wonder why people respond to you like they do...
blue_tetris
Loved this map and
Shame--when this map first was released, I just remember that it was during a NUMA "whiny period", thus the comments and discussion over ratings, etc.