06-0: El Sincope De La Bella Durmiente
Author | zoasBE |
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Tags | 10-10-10 author:zoasbe firstexperienceinmappingcolumn rated sky uap |
Created | 2010-10-10 |
Last Modified | 2012-10-08 |
Rating |
4 by 7 people.
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Map Data | |
Description | Map 031
06-0 Reading the comment on the today TheBlackLion's map i also want to upload my first map for Sky. 10/10/10 It's a beautiful day. Angela want to spend the day with you. A Binary Map Little Ninja, how do you fast? For AGD, SPEEDRUNS and HIGHSCORE ... For NUMACON - Sky ... UNA ASIGNATURA PENDIENTE ... ... RCE Thanks! |
Other maps by this author
Comments
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2013-03-28
DEATH DEMO
more fun than I thought.
3/5
3/5
Demo Data |
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2013-02-26
YES!!!
This map deserves a mega comment!
Tiles - Balls are sexy! These tiles are sweet. its like a mixture of candy and pacman. perfect amount of cool looking and fun to jump on. (5)
Gold - The gold was nice. not too much. most of it was in the right place. added a great extra challenge (4)
Mines (aesthetic) - Mines didn't look magnificant but they looked pretty nice. couple of mines i might have omitted but opinions right? (3.5)
Mines (enemy) - Mines were a placed well. There was obvious thought in the placement. There were not too annoying and not too useless. (4.75)
Enemies - drones were great. The dumb ones were nice obstacles and the smart one was very effective. good choice. (5)
Other objects - Exit was placed nicely. I might have out the key elsewhere but eh whatever. (4.9)
Initial Impression (based on aesthetics and first try) - WOOO better than those weird locked door levels from last episode (5)
Overall gameplay - pretty nice a few awkward spots but overall, splendid. (4.9)
.17(5)+.14(4)+.03(3.5)+.13(4.75)+.28(5)+.05(4.9)+.07(5)+.13(4.9)=4.7645
95.29%
5/5
Well done!
Tiles - Balls are sexy! These tiles are sweet. its like a mixture of candy and pacman. perfect amount of cool looking and fun to jump on. (5)
Gold - The gold was nice. not too much. most of it was in the right place. added a great extra challenge (4)
Mines (aesthetic) - Mines didn't look magnificant but they looked pretty nice. couple of mines i might have omitted but opinions right? (3.5)
Mines (enemy) - Mines were a placed well. There was obvious thought in the placement. There were not too annoying and not too useless. (4.75)
Enemies - drones were great. The dumb ones were nice obstacles and the smart one was very effective. good choice. (5)
Other objects - Exit was placed nicely. I might have out the key elsewhere but eh whatever. (4.9)
Initial Impression (based on aesthetics and first try) - WOOO better than those weird locked door levels from last episode (5)
Overall gameplay - pretty nice a few awkward spots but overall, splendid. (4.9)
.17(5)+.14(4)+.03(3.5)+.13(4.75)+.28(5)+.05(4.9)+.07(5)+.13(4.9)=4.7645
95.29%
5/5
Well done!
2012-09-07
AGD
Sloppy ending. Fun map :D
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2011-07-18
4/5
2010-10-19
That could be fun.
I just don't really know where you're coming from with that idea... What exactly do you mean?
2010-10-10
Speedrun
Demo Data |
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2010-10-10
AGD-1
Demo Data |
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Leonhard
Hello Zoas