NUMA

Take To The Sky

Thumbnail of the map 'Take To The Sky'

Hover over the thumbnail for a full-size version.

Author im_bad_at_N
Tags action author:im_bad_at_n nreality rated sky trigger
Created 2010-10-14
Last Modified 2010-10-14
Rating
4
by 8 people.
Map Data

Description
http://img534.imageshack.us/img534/6317/previewmap.png


Finished the first 'sky' map that I like. Just in time too. Hope you enjoy!

Other maps by this author

Thumbnail of the map 'Cloud Cover' Thumbnail of the map 'Annoyance' Thumbnail of the map 'Splash Mountain' Thumbnail of the map 'Statue of Liberty' Thumbnail of the map 'Eyes of the beholder' Thumbnail of the map 'Constricted Access'
Cloud Cover Annoyance Splash Mountain Statue of Liberty Eyes of the beholder Constricted Access

Comments

Pages: (0)

Funny death demo

Don't choke.
Demo Data
View in userlevels or demo will break.
Demo Data

Nope

I cant see any of the images at all :(

4/5

Ok so it's nice to see people making image-map. There's some bad and good things in this image. Personnally i love the sky with clouds and bounceblocks and i don't agree with Atob.. If you can go trought so why be blocked by an invisible frame ? Drones and launchpads are good placed in the top section. But I really don't like the gameplay of the underground section, this can be a lot better with mines, gauss or floorguard at the place of the drones.
Ground texture is interresting but it can be better with a narrow black line around it and some colours/saturation variation. Maybe also adding a shaddow for looks more dynamic or make blur the limite of the ligth in the underground section . I hope what i've said can help you in your next image-map and good luck.

4 AVED

there was something wrong with the imige, duno what..
but oh well make it 4.5 aved ^^

Awesome Imagery

Gameplay was solid, though the foreground image was a bit off.
4aved.

I like it.

The image is a bit rough but it makes the map so much more playable. I hate when you can't see the exact shape of the playable surface. The bounce blocks were a little bit too much of a contrast with the top clouds though.

The way the next switches appeared in the sky. Such a good idea.

Nice seeing your maps man, I haven't been around lately
So I added curves to make it seem like the clouds were pushing you back down. Just my reasons behind it, I'll try semi-translucency next time.

those bouncies are so cool, love the texture

Some of the drones were kinda eh, but I liked it for the most part.

I really don't like

the way you stop when you hit the clouds, Imo you should have left it so you can fly through them and just made them semi-translucent.

The rest is decent, but the image work does look a little rough in places.

I love the bounceblocks. :)

Thanks :)

Edit: preview image.

rad.