NUMA

Sprint

Thumbnail of the map 'Sprint'

Hover over the thumbnail for a full-size version.

Author deep_blue
Tags author:deep_blue fun unrated
Created 2010-11-09
Last Modified 2010-11-09
Rating 3 more votes required for a rating.
Map Data

Description A strange collab of me with my 8-years old brother. T_T

and btw can someone answer me how to make teleporters in maps?

Other maps by this author

Thumbnail of the map 'Fossils' Thumbnail of the map 'NightBug' Thumbnail of the map 'What It Look Like' Thumbnail of the map 'AimLock' Thumbnail of the map 'Remind Me' Thumbnail of the map 'Boredom'
Fossils NightBug What It Look Like AimLock Remind Me Boredom

Comments

Pages: (0)

5
A lot of the flow is awkward, but that just might be my play style versus yours. decent map.

hey friend

you're invited to these two competitions:

07-0: Mined Area 36 [nmaps.net]
07-4: Mined Area 40 [nmaps.net]

TRY IT!!!I WANT TO SEE YOUR DEMOS!!!
they start with a simple launchpad. add the launchpad that you want to be a teleporter, then load the map data. The last object will be the launchpad in question. I forget the number code for launchpads but it should look like #^x,y,u,s. the # says it is a launchpad, the x and y is the location on the map. the u and s control the power (and direction) of the launchpad. The default values are 1, 0, -1, or .701... for diagonal launchpads. If your launchpad is aiming up, and you want it to teleport upwards, change the 1 value to a 10, or any significantly greater number. The right number is hard to narrow down, but play around with the values. In Neditor, turn capslock off and click the mouse to enter frame by frame mode. Hit the launchpad and you can see where the ninja goes. Tiles and objects can be placed in the ninja path yet will not be hit if the ninja never touches it (if high enough, the ninja teleports farther than usual, and large gaps can appear between each frame). Any edits can be disastrous for teleporters, and teleporters are not always the same when you hit them, they can act differently if hit when the ninja has more speed or come at a different direction.

Maybe this will help you a bit, the key is to experiment with the values I labeled 'u' and 's' above. I believe 'u' alters upward/downward movement and 's' left and right but I could have that reversed (I don't have N on this computer).