NUMA

Epithreat

Thumbnail of the map 'Epithreat'

Hover over the thumbnail for a full-size version.

Author maximo
Tags action author:maximo hard playable unrated
Created 2010-11-29
Last Modified 2010-11-29
Rating 3 more votes required for a rating.
Map Data

Description Another map that I tried to use one of each enemy (I cheated and didn't use lasers. The top chaingun was a laser at first but it just didn't work).

I think it's a great challenge to try and balance all of the different enemies in unique combinations. Drones and thwumps, gauss and chaingun, rocket and floorguard.

I really enjoy this map, it's definitely has the feel of an episode closer, good medium-long length, with no one part being excessively difficult on it's own, but as a whole it's a beast of a map (espeically if you try to highscore it).

Enjoy everyone.

Other maps by this author

Thumbnail of the map 'Cinnamon' Thumbnail of the map 'Solo Combination' Thumbnail of the map '6 Years Siege' Thumbnail of the map 'At First Blush' Thumbnail of the map 'This is my Going Out Outfit' Thumbnail of the map 'Ecentricity'
Cinnamon Solo Combination 6 Years Siege At First Blush This is my Going Out Outfit Ecentricity

Comments

Pages: (0)

remarkably fluid

I see what you mean about each section, but it's very doable as opposed to most maps built like this, I got pretty far my first time

sloppy completion

But I wanted to beat it.
Demo Data

start of an agd

but I died...alas
Demo Data

I should mention

I designed this map in a way that you are meant to struggle with each section. As you progress through playing the map and encounter each new scenario, the map is supposed to beat you until you can figure it out.

I put a lot of thought into how each obstacle can be overcome with planning, but the map isn't meant to be beaten the first 10 or 15 times you play it. So if you keep dieing in that bottom room, only to finally get out and die to the thwump hallway, I did my job ;)