sevii
Author | apse |
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Tags | action author:apse playable rated |
Created | 2010-12-02 |
Last Modified | 2010-12-02 |
Rating |
4 by 13 people.
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Map Data | |
Description | (4/icefall)
thanks go out to shortshift and seven_two for inspiration. |
Comments
Pages: (0)
2010-12-25
It's just too much gold
for Ferox to handle :D He isn't a real ninja.
2010-12-06
Eh, it's already rated.
Should i really switch it up? i'm thinking a drone in one of the hearts and instead of mines at the top, a rocket.
But it didn't fit with the easyness of the rest of the map. Also, i like the thrill of being propelled into the air by a launchpad/corner or a thwump or something like that.
2010-12-03
speedrun.
just to play devil's advocate, there are certainly times when 36 pieces of gold is way too much, apse. however, i dont think this is one of those cases. i have no problem with the gold here, and i really liked the map as a whole.
Demo Data |
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2010-12-03
Amazing Map.
5. Favorited.
Almost a flawless demo. Got scared near the end though.
Did get all the gold though.
Almost a flawless demo. Got scared near the end though.
Did get all the gold though.
Demo Data |
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2010-12-03
Bad Agd
Super fun map. Looks great. Pretty gold is pretty. Addictive.
Agd Improvable.
Agd Improvable.
Demo Data |
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2010-12-03
Ferox is just so stupid sometimes
Gold was great, my favorite part was the linearity (i think that's the right word, basically the one path was perfect)
2010-12-03
Actually,
I take back the cluttered part. The amount of items is fine with me. My issue is that the items placement seems rather haphazard. The lack of a common aesthetic for the gold hurts the overall presentation.
2010-12-03
Speedrun (cheated)
I would have to agree with Izzy. Some good ideas, but the execution looks a bit cluttered. 3/5
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2010-12-02
agd
realy loved it
Demo Data |
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2010-12-02
to the original post however
the gold was nigh perfect, the right most gold near the bounce pad was out of place being a lone piece with little threat it was almost not worth the 2 seconds to get, but the rest was great. It helped the player through the map (which is arguably the point of gold) by highlighting were to go next, was concise, and just enough was off the beaten path to make it rewarding to get.
2010-12-02
...
maybe i'm old school but I loved the gold and item placement (outside of a few niggles), but felt the tiles near ruined the gameplay.
Alas, fun map, but I can't stand the way you have to move through these tiles.
Alas, fun map, but I can't stand the way you have to move through these tiles.
2010-12-02
Faster Speedrun (still cheatable)
I don't think there's too much of anything in this map, Ferox (have you seen Yahoozmaps, or even your own?). I don't find it cluttered at all, but lack of flow = :(.
Demo Data |
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2010-12-02
5aved
just lovely
I duno how can you came up with sutch good ideas for maps..
I duno how can you came up with sutch good ideas for maps..
2010-12-02
Too much gold implies
that you can have too much gold
2010-12-02
I completely agree with Ferox
Okay so here we go. You maps tiles rock sooo hard, but the overwhelming amount of stuff that is scattered through out your maps tend to not only ruin the looks but then obliterates the gameplay. This is one of those maps. If this map was less cluttered I would love it. 2 the way it is. Sorry mate, figured this would be better than "hate it 2" :)
2010-12-02
Cheatable :D
D:
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2010-12-02
lovely main area :3
^
2010-12-02
Speed (underclocked)
Nice.
Demo Data |
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Aidiera
AGD.