Black and White School for Lost Souls
Author | artistolipto |
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Tags | arty author:artistolipto conceptual fresh fun new unrated |
Created | 2011-01-14 |
Last Modified | 2011-01-14 |
Rating | 1 more votes required for a rating. |
Map Data | |
Description | ..-..//\\..-.. OOO |
Other maps by this author
Comments
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This was very awkward. the tiles are the cause of that problem, with gaps in the "walls" and single "points" sticking out from the edge of the four tiles, etc, it made it very difficult to move around fluidly. And while sometimes, sure, that can work well and be a good thing, here i thought that with constant gauss pressure in such a confined space the player really should have been allowed more tile surface area to jump around on without all the points and gaps there to trip them up. That being said, I think the mines added to the awkwardness and I personally saw no benefit to most or all of them. It's entirely possible to make enemies in a small space work, I just don't think you achieved that here. Also, based on the other comments, personal advice is to /always/ beat your maps AND agd them before submitting. I think a lot of mappers don't do that for some reason, but it really can't hurt, in fact, it can be only beneficial.
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2011-01-15
he's giving you critique
how is that "spam"
2011-01-15
All Gold Demo
First of all, when I said that the gausses are overwhelming, I was referring to fact that they are too powerful for such confined space, not that they made the map too hard for me to complete. There is an agd below to show that. Secondly, I most certainly /can/ beat hard maps. This map is not hard for me at all, but apparently it is for you: "just watch bloodymoonlikes and imagine the end okay i cant beat it" It is very petty of you to try and argue about my playing skills when you can not even complete your own maps.
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Other than that, solid three.
2011-01-14
Okay I'll change it.
Soon.
2011-01-14
eeh. =/
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2011-01-14
Okay then.
Show me.
2011-01-14
Sunset
We're like "Hey, this isn't too good :("