NUMA

In the presence of enemies | Part 2

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Author koipen
Tags 2 author:koipen enemies in presence race unrated
Created 2011-02-13
Last Modified 2011-02-13
Rating 3 more votes required for a rating.
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Description This is not undifferent from the first one. Two paths that fuse and diffuse. Inspired by rocket-thumpeds map "sugar-loaf plains". The thwump mechanic at the first path may be unreliable, you need to be precise to trigger it.

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Other maps by this author

Thumbnail of the map '1-1 Aero Dactyl' Thumbnail of the map '1-2 Sulphur Mountains' Thumbnail of the map '1-3 Real' Thumbnail of the map '1-4 Cage' Thumbnail of the map 'Constant motion' Thumbnail of the map '2-0 Ascension'
1-1 Aero Dactyl 1-2 Sulphur Mountains 1-3 Real 1-4 Cage Constant motion 2-0 Ascension

Comments

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FOALY IT'S NOT

had to say it!

SPEEDRUN

the only demo i like.

Nice race, the flow was a bit too confusing but you used some pretty cool ideas here, 3.5^
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second try.
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:o

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agd
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You need to try and make longer paths, that don't use the same flow as each other so much.

PATH 1

(thwump triggering didn't wokr perfectly)
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path 2
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flow demo?
please show us the intended path.
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...my archive.

I delisted it but now relisted. 44 maps back.

why part 2 I see no part 1
nice flow but middle race