15-3: Classical Mushroom Version 2.0
Author | zoasBE |
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Tags | author:zoasbe classicmechanical featured rated uap |
Created | 2011-02-24 |
Last Modified | 2011-02-24 |
Rating |
4 by 26 people.
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Map Data | |
Description | Map 079
15-3 Simple Classic Mechanical Concepts. Version 2.0 of 15-2: Classical Mushroom. Floorguards / Drones For AGD, SPEEDRUNS and HIGHSCORE ... UNA ASIGNATURA PENDIENTE ... ... RCE Thanks! |
This map was featured on 2011-03-11
This map has an
interesting, yet so simple
main concept...
it's all about what's
named hidden in the text...
gee, look at the first letters of each line!
Yes, you read 'Timing'.
Most NUMA maps have this factor but Classical Mushroom Version 2.0 by zoasBE plays in another league. It got my excitement after one or two attempts - faster than every other simplicity map which I've played in the last months.
Can you feel the kick as well?
— Chrdrenkmann
Other maps by this author
Comments
2013-03-18
woo
this even though it was very similar to the last one is way better. I think it is harder to get stuck in the rafters.
also the drones are slower than floor guards so that doesnt piss me off as much. Oh and good idea taking the guass out of the middle there.
Ignore the above ramblings...this map is great 5/5
also the drones are slower than floor guards so that doesnt piss me off as much. Oh and good idea taking the guass out of the middle there.
Ignore the above ramblings...this map is great 5/5
2013-02-08
NGD attempt
Could be possible after few tries, but I wont bother.
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2013-02-08
AGD-2
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2012-06-29
UCNGD.
Quite an interesting challenge imo.
It is still probably improvable but an ngd is harder than sr or agd.
It is still probably improvable but an ngd is harder than sr or agd.
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2012-05-12
...
1 featured map. Omg why the hell is this ugly map featured..
*plays*
Nice. ; )
*plays*
Nice. ; )
2011-07-30
5/5
...
2011-03-12
Rozer'd
:_
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2011-03-12
Wow.
This featured map gets maaaany comments.
2011-03-12
Phenomenal run,
Buddy Lee.
2011-03-12
AGD
Congratulation zoasBE!
Nice map
Nice map
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Anyways, congrats zoas. I've played a few of this style before, but I like how this felt more open than them all without losing the concept. I agree with koipen though.. what's the thought behind the ending?
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2011-03-11
atob is spot on, imo.
better than I thought it would be. enough substance to keep me playing and not frustrating. congrats on your feature.
2011-03-11
Sunset...
Being fast is not a concept, it's pretty much the basis of the game. Be fast and get the fuck out, then you win.
2011-03-11
AGD
Congrats. And, as usual, well done to Chrdrenkmann with the review.
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2011-03-11
KARMA
thanks for the corner thingy near the end, took me long enough to get it as it was ¬¬
at the far right, if you jump any sooner, you cant hold left after you jump so you dont have enough speed to stay infront of the floor guard right till the end. Jump any earlier and you miss the switch, and if you slow down in the air the floor guard gets you. jump anylater and you hit the floor guard.
i did extensive testing.
at the far right, if you jump any sooner, you cant hold left after you jump so you dont have enough speed to stay infront of the floor guard right till the end. Jump any earlier and you miss the switch, and if you slow down in the air the floor guard gets you. jump anylater and you hit the floor guard.
i did extensive testing.
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2011-03-11
agh this map is breaking my arrow keys
so intense
so 5aved
so 5aved
2011-03-11
This is awesome
congrats dude you deserve it!
2011-03-11
This
is a great little map. Very well built and a lot more fun than I thought it would be. gets quite intense without ever being too crowded, and that's really something considering the limited use of space and amount of enemies.
Fav'd. Well earned, zoasBE.
Fav'd. Well earned, zoasBE.
this is so far from simple, and timing isnt a huge factor, I got the highest nreality demo on my second try...
also, you're demo is not maxed rozer, the wait to jump on the right wall was too long and you didnt do the corner wall jump to speed your way down (e.g.)
eitherway, congrats zoasBE on your feature
also, you're demo is not maxed rozer, the wait to jump on the right wall was too long and you didnt do the corner wall jump to speed your way down (e.g.)
eitherway, congrats zoasBE on your feature
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2011-03-11
The whole map isn't simple, of course.
The map focusses on the start area which has a really easy mechanic.
2011-03-11
Third try (super slow) AGD
Good map, but not my cup of tea.
Nice Demo Rozer :)
Nice Demo Rozer :)
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2011-03-11
Congratulations, mate.
You deserve it.
2011-03-11
anco
First try AGD