Broken Bridges
Author | thereisaspoon |
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Tags | author:thereisaspoon featured muh rated |
Created | 2011-06-27 |
Last Modified | 2011-06-27 |
Rating |
4 by 19 people.
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Map Data | |
Description | Messin with this concept a little lately. Tell me what you think. |
This map was featured on 2011-10-29
Damn, where's Bob the Builder when you need him?
Those bridges didn't even survive a year.
And more problems like floorguards and gauss turrets are incomin'.
You better fix this havoc and show no fear.
"Yes, we can."
Experimenting with doors is always interesting when it comes to use them in N levels. That one normal/trap door trick may not be new but thereisaspoon used this concept in a simple and enjoayble way. I've caught myself playing this map for a long time, trying to get a fast highscore.
— Chrdrenkmann
Other maps by this author
Comments
Pages: (0)
2011-10-31
elegant
map. My only problem with it is that there is a fairly clear main path without much room for enjoyable and leisurely exploration/messing around, which is always something I like in a map, and something that boosts replay value. But it's well made, and definitely enjoyable, at least for the first run through.
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Regardless, I just couldn't get into the map, it felt like you had extremely little choice in how to complete it and it just resembled one of those legacy maps that required super accurate jumps and frustrated me for days.
2011-10-29
Retaken the 0th
;)
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2011-10-29
agd
yes! that is what I'm talking 'bout :) (I can agree with the review, now)
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2011-10-29
Why yes Izzy.
I think it is. :3
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2011-10-29
apparently so, Izzy
#@$%.
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2011-10-29
Beat fdan's highscore by 41 frames
Is it even possible to get the last cluster of gold in one jump?
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2011-10-29
Grats man.
2011-10-29
grats comrade!
:D
2011-10-29
Congrats dude!
:DDD
2011-10-29
AGD.
I kinda expected this not to have normal doors. Locked doors might have worked better.
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2011-06-27
Pretty cool ^^
I liked how I couldn't jump on the trap doors twice. Sneaky
Chrdrenkmann
Yes!
Party hard.