The gold eating Ninja.
Author | Nudel_ |
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Tags | 5th author:nudel_ easy fun playable race unrated |
Created | 2011-08-05 |
Last Modified | 2011-08-05 |
Rating | 5 more votes required for a rating. |
Map Data | |
Description | If you're top left much too fast, you can die because the enemies.
One part is from a little bit from "Newly Remembered Mine [nmaps.net]" 5th Race! |
Other maps by this author
Comments
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2011-08-10
AGD.
This is very much better than your previous race I commented on.
Demo Data |
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2011-08-08
It's pretty good, espcially the flow
However, you really need to work on the way you place gold within your maps. Try to come up with a nice looking pattern, and then stick to it throughout the race. Having multiple forms of gold within one map can look really offputting.
2011-08-06
I agree with destiny about finding a theme.
There's the bouncy theme in the beginning. The long stretches theme in the lower left and the chimney (this theme I think would be hard to pull off in a full race). The 4 tile loop destiny mentioned (very off putting here). The only theme you could find that goes through the whole map might be the launchpads halfway in the blocks, but it isn't developed here at all. There's also the long uphill climbs with the multiple 45 degree angled tiles.. something I never really liked using in a race.
4 tile theme, note the constant and consistant use of 4 tiles throughout the race: Lighthouse of Alexandria [nmaps.net]
A trio based theme, note that there are many sets of three similar actions: {url=http://www.nmaps.net/200809]Thor's Day
A one-tile mased theme, note that every turn is either a 1 or a 4 tile: Odin's Day [nmaps.net]
Also know that the theme does not have to be centered on the tiles themselves. Here are two more examples. The first, Twi's day, focuses on an enemy based theme with the floorguards used throughout the race. The second, Sun's day, focuses on bouncies, and if you notice, they form a symmetrical pattern:
Twi's Day [nmaps.net]
Sun's Day [nmaps.net]
On a side note, I think it is about time to make a race manifesto...
4 tile theme, note the constant and consistant use of 4 tiles throughout the race: Lighthouse of Alexandria [nmaps.net]
A trio based theme, note that there are many sets of three similar actions: {url=http://www.nmaps.net/200809]Thor's Day
A one-tile mased theme, note that every turn is either a 1 or a 4 tile: Odin's Day [nmaps.net]
Also know that the theme does not have to be centered on the tiles themselves. Here are two more examples. The first, Twi's day, focuses on an enemy based theme with the floorguards used throughout the race. The second, Sun's day, focuses on bouncies, and if you notice, they form a symmetrical pattern:
Twi's Day [nmaps.net]
Sun's Day [nmaps.net]
On a side note, I think it is about time to make a race manifesto...
2011-08-05
I don't know andreas
It only took me 30 minutes to make Block Flow [nmaps.net].
Try to theme your maps a little more. As it stands you have all different kinds of motifs in here and quite a few of them clash with one another. An example of this is the 4 tile loop at the top - it feels really out of place within a map that doesn't use 4 tiles. Whilst it Drone City [nmaps.net] 4 tiles were perfectly in theme with the rest of the map ^^
Try to theme your maps a little more. As it stands you have all different kinds of motifs in here and quite a few of them clash with one another. An example of this is the 4 tile loop at the top - it feels really out of place within a map that doesn't use 4 tiles. Whilst it Drone City [nmaps.net] 4 tiles were perfectly in theme with the rest of the map ^^
RandomDigits
Death demo.