DOOM FOR NINJAS 2.0
Author | MrMorbid |
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Tags | author:mrmorbid gold mines unrated |
Created | 2011-08-21 |
Last Modified | 2011-08-21 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | People were saying the old one was trash so i changed it a little. Is it better? Worse? |
Comments
Pages: (0)
2011-08-23
Oh
AGD stands for "All Gold Demo"
2011-08-22
Completion.
I had fun completing, but I think AGD would be pretty repetitive and tedious. This is because the gold placed in 4 tiles is repetitive, and I find moving in that shape of tile a lot is awkward to pull off well. Especially for someone like me who likes to get quick AGDs. I also don't know if the trap-door is meant to be triggered or not, I haven't been able to get to the bounceblock and survive long enough to grab the switch. There is a mine hidden beneath a piece of gold, in many cases people don't like that, because it's almost unseen and can ruin a long demo, which can kill someone's motivation to play the map.
I hope you find this feedback useful!
I hope you find this feedback useful!
Demo Data |
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2011-08-21
Better
Better
ska
here's an agd for you