Basic
Author | darkcrusader |
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Tags | action author:darkcrusader darkcrusader dogfighting gauss playable unrated |
Created | 2011-11-04 |
Last Modified | 2011-11-04 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | E-tiles,
C-snapping, Map That should distract the missiles. |
Other maps by this author
Comments
Pages: (0)
2011-11-05
@Crippler's Contraption
Although that drop may seem like the end, there's actually a secret down there that can save your life, as long as you know where to look...
2011-11-04
I've hit the hour mark
I hope you find my comments helpful! In particular, I spent quite a bit of time thinking about your piranha reef map. As to this map, one less gauss would be quite awesome, its annoying to die in random crossfire, as happened during several of my better runs. The tree top-most gold are centered at a corner correctly, and the set of 3 sparse gold stand out and would be better if they have a clustered look, like the other bits of gold. That one 3 by 3 square in the center right would look better filled in, the one middle white square looks too small in comparison with its boundary. Hope what I said was helpful, and hope that you didn't feel offended by my original comment, which was not directed at you :)
2011-11-04
oh sorry!
I meant that my demo can be massively improved. I wasn't talking about your map. Sorry if that was ambiguous!
Man, I should be more careful with what I write. I'll make it up to you.
Man, I should be more careful with what I write. I'll make it up to you.
2011-11-04
Meh.
It's ok.
2011-11-04
AGD
Naturally can be massively improved.
Demo Data |
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2011-11-04
AGD.
lol at first comment.
Demo Data |
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2011-11-04
Phew,
the first try I thought this would require a triple corner jump or something. AGD
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Demo Data |
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_destiny^-
Erm, nope