NUMA

4-Leaf Clovers

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Author Traveleravi
Tags agd author:traveleravi fun hard playable unrated
Created 2012-05-30
Last Modified 2012-05-31
Rating 2 more votes required for a rating.
Map Data

Description This is a fun one. Please give feedback and don't forget to rate. :)

Edit: I removed the little bit of gold near the top-left corner because it was bothering me...

Other maps by this author

Thumbnail of the map 'Sharp Flowers' Thumbnail of the map 'Drones You Say...' Thumbnail of the map 'Clovers and Stars' Thumbnail of the map 'Tulips of Fire' Thumbnail of the map 'sHARPsQUARE' Thumbnail of the map 'The Craw'
Sharp Flowers Drones You Say... Clovers and Stars Tulips of Fire sHARPsQUARE The Craw

Comments

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btw, part2, I really like the pattern too. And it's really fine to play around and have fun. I think I'm going to agd it someday. 4aved.

I totally remeber this one!!!

And I remember that this one was the first map of your that get specially my atention somehow, I remember playing it, and I had great feelings althought this is plenty of golds, but I think it have a cool touch. It's special in some way, here is where you started to make me impress. Cool!
4

Romaniac's AGD
Demo Data

first try death
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I'm pretty sure it chooses the most frequently used tag of all the maps on NUMA. Tags like 'action', 'fun', 'playable' etc are very common.

Completion

It looks like these are objects from another map. It's ok functionally, but it has weird feel to it.

As for the three rocket CTR, it will probably be a bit shorter than Fissure due to the groud I have to cover with three rockets and trying to find a way to set-up the rockets so they do will be hard. So this project might not be done for a while. At the time, no progress has been made on it, but I do have some other innovative DDAs coming out soon.
Demo Data

Actually, my bad.

It looks like it uses the first tag you fill out when you're submitting the map. For me, that's always been action, so that'd explain it. XD
And I think it just chooses the first tag alphabetically. That's why I always tag mine with "action" so they're all consistent.

Also

does anyone know why it chooses the tag "fun" to go in the code instead of "hard"

Yeah...

...I was thinking that when i made it but my OCD self wanted to be consistent...

Did you beat it?

Less gold.

Far less gold.