A Game Of Checkers
Author | fonda |
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Tags | author:fonda checkers doors order playable puzzle unrated |
Created | 2012-07-31 |
Last Modified | 2012-07-31 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | This took me a very long time to make. Lots of switches. Before you can complete this, you get to run around the checkers thing until you want to beat the level. GET THE GOLD OR YOU MIGHT RUN OUT OF TIME! Idea from The Cheese Grater |
Other maps by this author
Comments
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2012-07-31
Heyo,
Two maps on the Hot Maps page at a time, please.
Thanks,
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Thanks,
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2012-07-31
AGD
Still a bunch left, drones can be beaten by a couple loops. Fun map, I like this idea ;)
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2012-07-31
AGD
I'll give this a 3.5/5↑ - The idea is nice, but some of the execution wasn't perfect. I think with a bit of tweaking, this could be made into a nice challenge. Plus, it's pretty fun to highscore/speedrun.
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2012-07-31
About the thwumps
The reason the thwumps didn't do anything is because you technically placed them inside two [5] tiles. All moving enemies in N see any space with a tile inside of it as filled, and will not be able to move through that space. (This is the same reason the seekers didn't roam through the floors above or below them.)
2012-07-31
Seemed like there was enough time to me
Pretty nice, almost arcade-like gameplay. Some of the enemies I thought worked a bit better than others:
The rocket and gauss at the start didn't really do much but that's not too bad since you need to pass by them a few times
The seekers worked well to patrol their floors, and allowing the third one to jump two floors down was a good touch.
The laser and chaingun were a good way to keep you quick on your feet, and I liked the idea of trapping them to progress.
The thwumps, unfortunately, were useless. (I'll explain that later).
The floorguard, I think, could have presented a better challenge if you had placed it after placing the two doors linking its floor together. (This would have allowed the floorguard to run across the doors)
Can't really say too much about the zap drone at the end.
The rocket and gauss at the start didn't really do much but that's not too bad since you need to pass by them a few times
The seekers worked well to patrol their floors, and allowing the third one to jump two floors down was a good touch.
The laser and chaingun were a good way to keep you quick on your feet, and I liked the idea of trapping them to progress.
The thwumps, unfortunately, were useless. (I'll explain that later).
The floorguard, I think, could have presented a better challenge if you had placed it after placing the two doors linking its floor together. (This would have allowed the floorguard to run across the doors)
Can't really say too much about the zap drone at the end.
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fonda
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