NUMA

Cheshire's hero!

Thumbnail of the map 'Cheshire's hero!'

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Author Epic4ever
Tags action author:epic4ever playable unrated
Created 2012-09-11
Last Modified 2012-09-11
Rating 2 more votes required for a rating.
Map Data

Description Tileset ---> http://www.nmaps.net/222144

Thanks to deep_blue for the tileset, really neat and awesome.. Had to change some parts but the outcome was good.

RCE and please do not only comment with three dots or something like that, I want real comments on what was good or bad!

Enjoy!

Other maps by this author

Thumbnail of the map 'Igor' Thumbnail of the map 'The 6th Cell' Thumbnail of the map 'The 5th Cell' Thumbnail of the map 'Puzzle 101' Thumbnail of the map 'There is no spoon' Thumbnail of the map 'Slopes'
Igor The 6th Cell The 5th Cell Puzzle 101 There is no spoon Slopes

Comments

Pages: (0)

cool map
Demo Data

lol, man

it was a metaphor. the map is too hectic in /my/ opinion. it's called feedback. but sorry if I offended you.

...

...uhh thanks zoas, i didnt think it was that good of a run though...

...faster AGD and could still being heavily improved,someone could prolly cut 500 frames with one innovation haha...
Demo Data

Really Nice Run Xerces!!! CONGRATS!!!
then it turns into an overpowered hectic horse poop. :c
Demo Data

...

...faster AGD...
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AGD

Ok, an slightly improved run. Much faster is possible, but is not my war.
I finally finished like really angry with this map. I'll never play this map again. Promised.
3.5/5aved.
Demo Data

...

...completion(AGD felt too much of a hassle)

...YIN-the tiles look really great in the thumbnail,and the enemies killed me often, so they were placed well...

...YANG-AGD it just too hectic to wanna go after especially the gauss gold section on the top left...

...5/5...
Demo Data

AGD

This is the first time I get agd here. Now try to improve.
Demo Data

I know.

And that was my sincere opinion :)
Sure I can say, hey that's a cool map!
But I really think that's a better positive feedback.
I have really troubles with that climb, and yes, most of the objects are really well placed, and yes, the enemies interact and complement each other very good. I was only talking about the rocket and give to this some helpful bounces, and about the go back and forth thing. When I start to have a hard time getting a run, or is there something that could be improved, I like to talk about it. It's Not that I did not get a perfect run, it's just the beginning and the climb, which to make matters worse, you have to do it twice, it bothers me a little time to play. Just wanted to give an honest opinion.

c'mon

I think everything was in place, really. it felt like where one enemy loses its aim at you, another one starts its role. that's a nice feel

Ok,

Here is my personal opinion,
The very first beginning is a bit annoying with the rocket. The climb is not entirely pleasant. Or I would put some bounceblocks, or delete the rocket. The chaingun section with those circles was superb, but I'm not quite sure about the switch and the go back and forth thing. The gauss section was a great additional challenge, and that seeker just tricky. A bit of polish, and focus some ideas, eliminate the worst and leave the best, you'd have a great map.
I'm playing trying to get a good run, I'll rate it when i'll post my run ..

INTENSE!

no demo, sorry.
I liked the gold and rockets, and the chaingun was used very effectively, I think. super. 5aved.