Cheshire's hero!
Author | Epic4ever |
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Tags | action author:epic4ever playable unrated |
Created | 2012-09-11 |
Last Modified | 2012-09-11 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | Tileset ---> http://www.nmaps.net/222144
Thanks to deep_blue for the tileset, really neat and awesome.. Had to change some parts but the outcome was good. RCE and please do not only comment with three dots or something like that, I want real comments on what was good or bad! Enjoy! |
Comments
Pages: (0)
2012-09-11
lol, man
it was a metaphor. the map is too hectic in /my/ opinion. it's called feedback. but sorry if I offended you.
2012-09-11
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...uhh thanks zoas, i didnt think it was that good of a run though...
...faster AGD and could still being heavily improved,someone could prolly cut 500 frames with one innovation haha...
...faster AGD and could still being heavily improved,someone could prolly cut 500 frames with one innovation haha...
Demo Data |
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2012-09-11
I love the ascension at the beginning
then it turns into an overpowered hectic horse poop. :c
Demo Data |
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2012-09-11
AGD
Ok, an slightly improved run. Much faster is possible, but is not my war.
I finally finished like really angry with this map. I'll never play this map again. Promised.
3.5/5aved.
I finally finished like really angry with this map. I'll never play this map again. Promised.
3.5/5aved.
Demo Data |
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2012-09-11
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...completion(AGD felt too much of a hassle)
...YIN-the tiles look really great in the thumbnail,and the enemies killed me often, so they were placed well...
...YANG-AGD it just too hectic to wanna go after especially the gauss gold section on the top left...
...5/5...
...YIN-the tiles look really great in the thumbnail,and the enemies killed me often, so they were placed well...
...YANG-AGD it just too hectic to wanna go after especially the gauss gold section on the top left...
...5/5...
Demo Data |
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Sure I can say, hey that's a cool map!
But I really think that's a better positive feedback.
I have really troubles with that climb, and yes, most of the objects are really well placed, and yes, the enemies interact and complement each other very good. I was only talking about the rocket and give to this some helpful bounces, and about the go back and forth thing. When I start to have a hard time getting a run, or is there something that could be improved, I like to talk about it. It's Not that I did not get a perfect run, it's just the beginning and the climb, which to make matters worse, you have to do it twice, it bothers me a little time to play. Just wanted to give an honest opinion.
But I really think that's a better positive feedback.
I have really troubles with that climb, and yes, most of the objects are really well placed, and yes, the enemies interact and complement each other very good. I was only talking about the rocket and give to this some helpful bounces, and about the go back and forth thing. When I start to have a hard time getting a run, or is there something that could be improved, I like to talk about it. It's Not that I did not get a perfect run, it's just the beginning and the climb, which to make matters worse, you have to do it twice, it bothers me a little time to play. Just wanted to give an honest opinion.
2012-09-11
c'mon
I think everything was in place, really. it felt like where one enemy loses its aim at you, another one starts its role. that's a nice feel
2012-09-11
Ok,
Here is my personal opinion,
The very first beginning is a bit annoying with the rocket. The climb is not entirely pleasant. Or I would put some bounceblocks, or delete the rocket. The chaingun section with those circles was superb, but I'm not quite sure about the switch and the go back and forth thing. The gauss section was a great additional challenge, and that seeker just tricky. A bit of polish, and focus some ideas, eliminate the worst and leave the best, you'd have a great map.
I'm playing trying to get a good run, I'll rate it when i'll post my run ..
The very first beginning is a bit annoying with the rocket. The climb is not entirely pleasant. Or I would put some bounceblocks, or delete the rocket. The chaingun section with those circles was superb, but I'm not quite sure about the switch and the go back and forth thing. The gauss section was a great additional challenge, and that seeker just tricky. A bit of polish, and focus some ideas, eliminate the worst and leave the best, you'd have a great map.
I'm playing trying to get a good run, I'll rate it when i'll post my run ..
2012-09-11
INTENSE!
no demo, sorry.
I liked the gold and rockets, and the chaingun was used very effectively, I think. super. 5aved.
I liked the gold and rockets, and the chaingun was used very effectively, I think. super. 5aved.
pitchforx
killed by chaingun!!!