NUMA

Mini 2-4

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Author 1211
Tags action author:1211 metanet-bitesized playable unrated
Created 2012-09-13
Last Modified 2012-09-13
Map Data

Description Credit/tiles/idea goes to Metanet. I made this a while back, but I tried to the best of my ability to make it small. Enjoy!

Other maps by this author

Thumbnail of the map 'Broken' Thumbnail of the map 'Chains' Thumbnail of the map 'The Fort We Fought For' Thumbnail of the map 'Canopy Life' Thumbnail of the map 'Moonlit' Thumbnail of the map 'Oubliette'
Broken Chains The Fort We Fought For Canopy Life Moonlit Oubliette

Comments

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Sub-1900 Speed

Improvable, but meh :P
Demo Data

AGD

Haha really fun trance :D
Demo Data

5aved

AGD-2

hahaha :D
I want to say a lot of things, I hope I do not forget anything.
First of all, my run is quite slow and is not an agd, and you know that I play on Ned. But it is a wonderful idea this little competition to win some deds. You have chosen a very good map. All good highscorer know the original version of it, and the type of map is perfect for that type of competition. I expect to see some very good runs. Nice idea trance! I really like it!!
And about the map, this is a perfect bitesized version. I love it. I like almost more than the original. Very good job. And explain why, as this is a bit smaller, the feeling of disorientation and maze is much higher. Great effect achieved! I had fun playing with it, and especially reliving those moments when I played the original levels, great feeling. I must return to the Metanet maps at some point, well, actually play them, because there was only played like 40 in the first column only, I know many, but those are just the ones I've played.
Metanet Bitesized will be a great pack, I know it has already been completed in full, but you must finish at last playtest and publish it. encouragement! Good jod and great idea sub this at NUMA as a little contest, trance!!!

Also, I have continued our first collab for that pack, I'll put it on pastebin then later.. ;)
Demo Data

Most of the time,

I get an AGD-1 due to the one of the traps, so the fastest AGD subbed to NReality gets a ded. Same applies to speedrun.