Mayan Cross
Author | Traveleravi |
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Tags | agd author:traveleravi medium unrated |
Created | 2012-10-30 |
Last Modified | 2012-10-30 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | Get the gold as fast as you can. See who can get the fastest AGD |
Comments
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2012-10-30
trying to trick the drones was kinda cool
but it's too long and awkward to be enjoyable.
Demo Data |
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2012-10-30
the map is tad too long
it was really frustrating getting killed by a drone at near end. and the tiles are a bit awkward to move on. otherwise, the drones were fun here. 3.5/5
VODKALOVER
It seems that you like to play with repeating patterns and full screen maps.
The only problem I see is the final execution. The gameplay and object-set finally. Looks like you have an obsession to fill all the playable areas of each map. This may be interesting, but always taking into account a fluid gameplay and offer a fairly simple way and a good choice of enemies. As advice, I could tell you that not all areas within the repeating pattern need to have an enemy, not all areas must be equal, you could also leave some room for alternative routes or that the player is not forced to do all the pre-established tour. Also, it would be much nicer a good choice of enemies than many of them. And finally, try creating fluid paths such as large maps, so it is not as tedious to play given its lenght. Another tip would be this simple question, are you able to complete these maps with satisfaction in one run? The advice would be something like, only present maps so you can get all the gold yourself.
I am sure that over time you will make great maps, and this style of repeating patterns can be very interesting. Keep it up and try to improve! ;)