The Seraphic Clockwork
Author | maxson924 |
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Tags | action author:maxson924 featured rated the-seraphic-clockwork tsc vanden-plas |
Created | 2012-11-29 |
Last Modified | 2012-11-29 |
Rating |
5 by 22 people.
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Map Data | |
Description | Stay with me tonight, holy parasite. |
This map was featured on 2014-07-13
The Seraphic Clockwork ticks as the time runs out. Everyone knows that death approaches but most never realize how close it is. How soon will it be your skull that sits by itself, rotting away until you are forgotten forever? Enemies you have never met will always chase you as you run from place to place trying to escape the inevitable. But at some point time will catch up and your clock too will run down. — Etothetaui
Other maps by this author
Comments
2014-07-19
you don't want these hands
2014-07-18
we don't take too kindly to your type
now take back dem fighting words or prepare for an asswooping, boy.
2014-07-15
Lemme just tidy that up for you.
There's excess everything here.
Demo Data |
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2014-07-13
Proper Speedrun Now
Think this is the best route. Still much improvable.
Demo Data |
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2014-07-13
*seemed to lack
is what i meant to write...
I think blackson's comment was on point. I'm going to be a bit more critical though, and channel my inner-doghouse [nmaps.net].
Too many drones.
You could have gotten away with half the amount. There was enough to induce lag on my computer, which is never a good sign, and not only that, but it actually hindered the flow of the map and created annoying bottlenecks. The tiles themselves were okay, but they see lacked a bit of aesthetic consistency. I realise that it can be difficult when you're limited by tile choice, but it was something that struck me, albeit a minor issue. All in all, a stilted map that was let down by unrefined game-play mechanics.
Too many drones.
You could have gotten away with half the amount. There was enough to induce lag on my computer, which is never a good sign, and not only that, but it actually hindered the flow of the map and created annoying bottlenecks. The tiles themselves were okay, but they see lacked a bit of aesthetic consistency. I realise that it can be difficult when you're limited by tile choice, but it was something that struck me, albeit a minor issue. All in all, a stilted map that was let down by unrefined game-play mechanics.
2014-07-13
Congrats on the feature, Rose
Well deserved for this magnificent gem!
2014-07-13
This map is fantastic
I will just quote myself from my comment on November 29th 2012 and say that this map "Was very to play 5/5"
2013-01-02
Here is a map
that I meant to be a rip off. [nmaps.net]
2012-12-03
it's nice, but gets too tedious
although very well put together
4/5
4/5
2012-12-01
Top 10 most definitely.
Top 5, maybe not.
2012-12-01
i really like the atmosphere of this map
and i like how the drones always keep you on your toes. tileset is great too. AGD would be really hard to do.
SPEEDRUN:
SPEEDRUN:
Demo Data |
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Na, but when the skull and overall theme and feel of the level is pretty much identical, it's pretty safe to say.
First thought when I saw the thumb was Yahoozy's map. Very clearly inspired by, consciously or not.
First thought when I saw the thumb was Yahoozy's map. Very clearly inspired by, consciously or not.
2012-11-30
i agree
i don't even remember us ever having a direct conflict. it's been more observing each other's conduct then criticizing each other, haha
new page for sure!
new page for sure!
2012-11-30
nice map though
2012-11-30
you know
having a style helps one be original, at least visually
xD
xD
2012-11-30
5aved
I love these kinds of drone maps; this one has very good gameplay. Also the aesthetics are great.
Also, it's very different than the Yahoozy map. No rockets, has more mines and structures. Preformed very well.
Also, it's very different than the Yahoozy map. No rockets, has more mines and structures. Preformed very well.
2012-11-29
i find this
more fun than yahoozie's :D
4.5^ :P
4.5^ :P
It is still fun and different (good way).
maxson924
Much faster AGD than my original one.