Comments on "The Eye of Sauron-VERSION-2"
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2013-01-21
Congrats!!!
;)
2013-01-20
I'm not upset at you,
and I do not care anything about dronies, I know who I'm and I'm pretty proud of my own work, so it's fine.
And yes, I'll stop.
btw, this map is cool... :P
And yes, I'll stop.
btw, this map is cool... :P
2013-01-19
Hi!
Ok, to this momment I've already see and played all the maps in the pack, and I've only got and AGD (in The Edge of Skill), and do not really know if this is good sign, it is not for lack of skill, because I actually consider myself a pretty experienced player, you can check it on my runs around NUMA, go to my favorites and these are the maps that I had put runs there, rather been due to lack of motivation or attraction. Mmmmmm, I don't want be rude my friend, but I don't really know.
The reason for this post is to really know how much time do I have to do my extensive review, constructive and for we trying to improve the pack? Because I want to make a great job with you and with your pack, and in fact weekends are a bit special to me, and I not have much time at all. May be next week?
Also, in the other hand, what it is exactly what you understand by clean, concise and fluid? And for 'parkour'? Man, I want that you check two mappacks in between and see the extreme cleanness, simplicity and beauty, and how the maps plays, and if they can be considered 'parkour'?. The packs are the following:
Food [forum.droni.es] by Wizard2
Arbitrary Randomness [forum.droni.es] by RandomDigits
even this one from me:
double slash stoneman [forum.droni.es] by zoasBE
and about your idea of the ninja college, this pack is pretty old and well-know for all, may be you know it, may be not, check:
St. Atilla's College for Ninja [packs.droni.es] by Atilla and others
The reason for this post is to really know how much time do I have to do my extensive review, constructive and for we trying to improve the pack? Because I want to make a great job with you and with your pack, and in fact weekends are a bit special to me, and I not have much time at all. May be next week?
Also, in the other hand, what it is exactly what you understand by clean, concise and fluid? And for 'parkour'? Man, I want that you check two mappacks in between and see the extreme cleanness, simplicity and beauty, and how the maps plays, and if they can be considered 'parkour'?. The packs are the following:
Food [forum.droni.es] by Wizard2
Arbitrary Randomness [forum.droni.es] by RandomDigits
even this one from me:
double slash stoneman [forum.droni.es] by zoasBE
and about your idea of the ninja college, this pack is pretty old and well-know for all, may be you know it, may be not, check:
St. Atilla's College for Ninja [packs.droni.es] by Atilla and others
2013-01-18
Ok man,
I always check both accounts friend, keep calm please.
I'm going just to start with your pack. Hope I have the whole opinion on it very soon.
I'm going just to start with your pack. Hope I have the whole opinion on it very soon.
Ok man, I fully understand the rules on playtesting P&P. I never would ask to you to remove a map featuring other author. In fact, I'm not going to ask you remove anything, I'm just give to you my personal and frank opinion. But I want to tell you something before about it, I have plans to be much more critical, harsh and strict than my usual daily comments on NUMA. I think it's the better way to make great things.
About StreetsAhead, I have not really personally talked with him yet, sorry man. ;)
About StreetsAhead, I have not really personally talked with him yet, sorry man. ;)
2013-01-18
Man, please,
I can ask you a favor?
You can choose an only one map and comment always in the same? I'm getting crazy reading comments from you always in different maps.
About P&P it's fine man, when you have the whole thing just send to me via pastebin or something like that. Also we can talk about on IRC when it's done. ;)
You can choose an only one map and comment always in the same? I'm getting crazy reading comments from you always in different maps.
About P&P it's fine man, when you have the whole thing just send to me via pastebin or something like that. Also we can talk about on IRC when it's done. ;)
2013-01-17
Was not sarcasm.
you thought it could be Red, due having no defined style, I say it's not him. ;)
2013-01-17
I'm pretty sure of who he is.
And is not Meanapple.
2013-01-10
P&P
I'm gonna probably send you the second one I'm making in a while (couple of hours or less) as I'm still working on it. It's quite puzzling for a race because it's a bit absract but it has two paths! Yay!
2013-01-10
L,P & B S is not the P&P map
But I've made two drafts for a map. The first one isn't really up to par so I made a second map and might make a third.
zoasBE
P&P thoughts 1/3:
.
Parkour College
Sorry if this one is the first map in the pack, but it's just the kins of messy and poor, sorry, really poor map, almost everything on it is bad and worse placed. This just look bad and plays worse, is just something like a noobish map, and it seems much more a 'follow the really damn precise and annoying path without dying' than 'parkour'. There are too many unnecesary mines, one-ways and stuff, and the challenges in it are not really well executed. Man, parkour means freeness of mouvements and cool moves, and this is just the contrary.
A Simple Puzzle
While not bad, sometimes it's annoying to move around, I think it needs a lot of work still to be a great map.
Tunnelz
Didn't like the looks at all and neither the layout of the objects, but is an ok map.
Treehouse
Ok, sincelery I think that the floorguards make the map something like un-playable and unpalatable. I perfectly know that the focus of the map are those floorguard, but honestly is really pinpoint to dodge, and honestly, it's just the kind of map that people get bored of trying and put aside. Again I think you should allow more freedom of movement to the player.
Tower of Clockwork
Uhmmmm, this one can be a great map, but it needs a lot, and I mean a lot of work yet, trying to get something more fluid and cool to play. You must work in the ninja movement and in the structure, this means making a more comfortable structure to move around it. Also, both outside areas need to be polished, and perhaps more gold for the player to go for it and worthwhile its collection.
Highrise
Man, I know perfectly what you want here, but is, is too... Ok, too 'not parkour'. The flow is really precise and a little confusing. Sorry, but it's also very ugly. Work on your gold pattern, and not only in the gold pattern itself, if not, also in the gold in relation to the structure. Structure which certainly should improve, at least aesthetically.