NUMA

olympus path

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Author mercuri
Tags action author:mercuri jumps ok unrated
Created 2013-02-01
Last Modified 2013-02-02
Rating 4 more votes required for a rating.
Map Data

Description warrior, you're getting near to the mount olympus. ready for one of your last challenges?

master, i will return. alive!

--

get your jumps right
get all the gold
triumph

etc.

thanks to trance (both music and user)

Other maps by this author

Thumbnail of the map 'polmonite' Thumbnail of the map 'the pit iv' Thumbnail of the map 'do not jump ninja' Thumbnail of the map 'saint horst' Thumbnail of the map 'butterfly' Thumbnail of the map 'duetto gauss'
polmonite the pit iv do not jump ninja saint horst butterfly duetto gauss

Comments

Pages: (0)

saw*

:o
Glad to have helped out. Next time you're on IRC, wanna collab?

ooh

I think percentages are more efficient so I am going to start including those. so 3.61/5 = .722

so 72.2%
I just said I would do it later...

Tiles - Tiles were pretty good, they weren't spectacular aesthetically but they were obviously very well thought out in terms of gameplay. It would have been even better if you had thought about aesthetics as well. (3.5)
Gold - Gold was placed in the right parts of the map but there was no real aesthetic aspect of the gold. It doesn't add a lot aesthetically but it was fun and challenging to get. (3)
Mines (aesthetic) - the mines did not add much to aesthetics (0)
Mines (enemy) - The mines were not huge obstacles as the main challenge of this map was the jumps that needed to be made. However you did not put too many unnecessary mines and that is good. (3.5)
Enemies - The guass was very effective and a good enemy choice for the bottom. It could have been placed in a more effective place but where you put it was fine. The drones were a little annoying but they too were effective and a good choice. although I might have put 1 smart one instead of two dumb ones but I didnt experiment so I am not sure (4.5)
Other objects - Trapdoor should have been somewhere more helpful or not there at all. The locked doors were good but why not regular doors? The one-ways were a good idea and in the right place. (3)
Initial Impression (based on aesthetics and first try) - (3)
Overall gameplay - (4)

.17(3.5)+.14(3)+.03(0)+.13(3.5)+.28(4.5)+.05(3)+.07(3)+.13(4)=3.61

so 4/5

apse: lol at demo ^^ thanks for playing.

the trapdoor is for who can't get on the top without it, you just jump on top of it.

i'll record a demo later (if i don't forget lol)

ugh

close. nice jumps. thought the trapdoor made it harder than it should be to get up. not sure if that was what was intended or not.
Demo Data

yep, there are 4-5 ways to get on top of the trapdoor (including the trapdoor itself).

yes, the gauss didn't kill a lot. thanks anyway

cool jumper

some interesting jumps here. the jump to get ontop of the trapdoor was difficult.
disliked the gauss turret. it rarely killed you, rather it only slowed things down.

funny tiles and map

I like it