revenge of the drone(s) 3
Comments
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2013-02-18
lolol
imbacheat no need to take the trapdoor
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2013-02-12
how could you...
that completely ruined the whole paragraph and i didn't understand anything because of that.
2013-02-12
cant get agd.
GRRR
but it's a completion!
:D
4.5v
but it's a completion!
:D
4.5v
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2013-02-12
That's sad
At least you weren't alive during that period... :(
But at least you enjoy nutella HECK YEAH!!!!!!
But at least you enjoy nutella HECK YEAH!!!!!!
2013-02-12
Holy nutella-covered mandarins!!!
This map is really cool! 5/5
ps. If polish people don't eat nutella, then you guys have no idea what true pleasure is ;)
ps. If polish people don't eat nutella, then you guys have no idea what true pleasure is ;)
2013-02-12
Trav-
That is THE most technical comment i've ever seen. Kudos (that's a community member right there!).
2013-02-12
Amazing
Tiles - Orgasmic. Not only do they look amazing but they are fun to run on. The tiles around the drones look like a cityscape and make me thing of big city being invaded by giant drones. so cool. (5)
Gold - Gold is well placed and though it doesn't look amazing it does look pretty good. I love how there are little sparse amounts around and a treasure chest underneath. (4.5)
Mines (aesthetic) - this is always a hard category to do well in. the mines don't look bad and they are well spaced throughout the map but there is nothing spectacular about them either. (3)
Mines (enemy) - Very effective as enemies. Each one was obviously thought through. They add a great camount of challenge without being annoying. (4.6)
Enemies - Laser is pretty good choice and when combined with that guass it is very effective. the guass was well placed and a great choice. The rocket combined with the floor guard was very hard to deal with but again good choice. The zap drone was not super effective and seemed more like an aesthetic choice than an effective enemy. but I guess you cant have revenge of the drones without a zap drones right :D (4.8)
Other objects - Trap door was clever. One-ways look cool and act as an effective barrier. I like how they seem kinda random at a first glance. (4)
Initial Impression (based on aesthetics and first try) - SEX (5)
Overall gameplay - super fun. Glad I played (5)
.17(5)+.14(4.5)+.03(3)+.13(4.6)+.28(4.8)+.05(4)+.07(5)+.13(5)=4.712
94.24%
5/5
Seriously well done.
Gold - Gold is well placed and though it doesn't look amazing it does look pretty good. I love how there are little sparse amounts around and a treasure chest underneath. (4.5)
Mines (aesthetic) - this is always a hard category to do well in. the mines don't look bad and they are well spaced throughout the map but there is nothing spectacular about them either. (3)
Mines (enemy) - Very effective as enemies. Each one was obviously thought through. They add a great camount of challenge without being annoying. (4.6)
Enemies - Laser is pretty good choice and when combined with that guass it is very effective. the guass was well placed and a great choice. The rocket combined with the floor guard was very hard to deal with but again good choice. The zap drone was not super effective and seemed more like an aesthetic choice than an effective enemy. but I guess you cant have revenge of the drones without a zap drones right :D (4.8)
Other objects - Trap door was clever. One-ways look cool and act as an effective barrier. I like how they seem kinda random at a first glance. (4)
Initial Impression (based on aesthetics and first try) - SEX (5)
Overall gameplay - super fun. Glad I played (5)
.17(5)+.14(4.5)+.03(3)+.13(4.6)+.28(4.8)+.05(4)+.07(5)+.13(5)=4.712
94.24%
5/5
Seriously well done.
2013-02-12
fun
nice transitions between the sections and great tiles :D
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2013-02-12
hehe
I like it xD .. I really do
faved
faved
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2013-02-12
Very nice map.
Was that little trapdoor bit inspired by that collab we've got going?
..oh yeah 5
..oh yeah 5
schaaaf
that's the way i love nmaps :)