Dimension Pain - Elevator
Author | fonda |
---|---|
Tags | action author:fonda back-and-forth elevator medium-hard-ish playable unrated |
Created | 2013-03-17 |
Last Modified | 2013-03-17 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | Hardest in the episode? Yup. Let's see my demo and GET ROCKING! |
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Comments
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I also have to say that complaining about not getting comments is a bad way to react to it. Maybe people just skip over the map because it looks amateurish (not in an offensive way). Like firetamer2 said, add some detail and texture to the tiles to make them a bit more interesting.
You stand on steep slopes which end awkwardly. A boring, spiky, symmetrical shape not even centered or anything in a flat box, with mines on the top of spikes. You are forced to retrieve a key, travel to the other side of the map which is exactly the same, but mirrored, to get another key, and go back, and then back again. The drones are used as they're supposed to, but at least don't make the player do the same thing over and over, or have awkward mines. Also it will look better if you add more shape to your tiles, rather than them being flat and empty, but structures in the places the player cannot reach! Don't make them lines, make them buildings, architecture, art.
^ Constructive criticism; you just need to give the player more interest to play and beat the map: don't make them wait, don't make them repeat, don't make them run around in empty space.
And finally, if I take my own experience with maps like this: Early NUMA [nmaps.net] - some pretty good comments, full rating.
Recent NUMA [nmaps.net] - no comments for over 2 years.
^ Constructive criticism; you just need to give the player more interest to play and beat the map: don't make them wait, don't make them repeat, don't make them run around in empty space.
And finally, if I take my own experience with maps like this: Early NUMA [nmaps.net] - some pretty good comments, full rating.
Recent NUMA [nmaps.net] - no comments for over 2 years.
2013-03-17
Sorry, but
don't expect to get comments on your maps.
The community is dwindling and people usually flock towards the best maps AESTHETICALLY. I'm not saying this is a bad map, I'm just saying it doesn't look like a good one.
Map was fun, though generic. Can't say I liked it.
The community is dwindling and people usually flock towards the best maps AESTHETICALLY. I'm not saying this is a bad map, I'm just saying it doesn't look like a good one.
Map was fun, though generic. Can't say I liked it.
1211
Have an AGD, too.