NUMA

Ravage

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Author WarDrums
Tags author:wardrums race unrated
Created 2013-04-21
Last Modified 2013-04-21
Rating 3 more votes required for a rating.
Map Data

Description So I've been having a theme for the title of my races (except the first one), and I'll dedicate a race to the person who guesses it :D
RCE!

Other maps by this author

Thumbnail of the map 'Hi again :)' Thumbnail of the map 'Rupture' Thumbnail of the map 'Pulse Nova' Thumbnail of the map 'Life Break' Thumbnail of the map 'Ducklings in dangerous waters' Thumbnail of the map 'One-Way Glitches!'
Hi again :) Rupture Pulse Nova Life Break Ducklings in dangerous waters One-Way Glitches!

Comments

Pages: (0)

I stole this review system from another user. ;)

Gameplay: 2/3
This map had some fairly solid gameplay! The level transitioned well, offered some very awesome close calls, and had a creative repetition of certain areas of the map! However, as 1211 said.. Certain areas feel very disjointed. Lots of the map confused me at first and definitely through me off the right trail. Also, when I went too fast (at least I think I was going to fast) I'd beat the laser to the bottom area and then when it did notice me it made the laser undodgeable. Lots of the map felt broken and that is why a point was counted off in this area.

Difficulty: 0.5/0.5
I do however, like the difficulty of this map! It is the perfect amount of difficulty

Use of items: 0.5/0.5
Brilliant use of items my friend! It really is one of your signature moves to be creative with the items! I particularly liked your use of thumps.

Aesthetics/looks: 1/1
The map looked fresh and kept it real! No complaints here! You kept a consistent theme and rocked the style!


Final Score: 4/5

overall good

but many parts were REALLY cramped.
and I would have got the dota thing but I play league XD
Demo Data

@APulse

Spot on ;)

@1211

The laser making it's way to the bottom is actually intentional to add another close-call towards the ending :)
shame i cant play it because my graphics card is fucked

AGD

This felt very disjointed in most parts of the map, specifically the top left and middle right. Those areas of flow felt jumbled and awkward. The rest of the flow is decent at best, but felt lackluster overall. Another thing to note is how the first laser-drone makes its way towards the bottom of the map, which means that you'll mostly get shot by it in the long run if you didn't get the precise flow correctly. The final aspect is the looks of the map, which were quite generic. It's not bad, but I feel more work should have been done to the flow and how the enemies operate.
Demo Data

Are they abilities from a video game?

none intentional at least... :)

Multiple paths?

flow

Enjoy! :)
Demo Data