NUMA

Six Weeks

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Author Drakostax
Tags action author:drakostax highscore unrated
Created 2013-06-14
Last Modified 2013-06-14
Rating 4 more votes required for a rating.
Map Data

Description I've been playing The Yawhg [theyawhg.com] a bunch recently; a peculiar story-based indie game with a neat soundtrack and art style - I couldn't help but make a map that takes a little inspiration from it. So here you go!

Other maps by this author

Thumbnail of the map 'T.E (I) - 02' Thumbnail of the map 'T.E (I) - 03' Thumbnail of the map 'T.E (I) - 04' Thumbnail of the map 'T.E (I) - 05' Thumbnail of the map 'T.E (I) - 06' Thumbnail of the map 'Sail Faster'
T.E (I) - 02 T.E (I) - 03 T.E (I) - 04 T.E (I) - 05 T.E (I) - 06 Sail Faster

Comments

Pages: (0)

Wow,

this is awesome! The looks, man!
Demo Data

No,

I think that frame of difference it's the well known single frame of difference between NReality and N v1.4. You can make the proof, make a map empty and place the Ninja somewhere high in the air, play the map in 1.4 and leave that the Ninja dies falling at the floor, then play the same map at NReality and leave that the Ninja dies again, you can see that frame of difference in both replays.

Meanapple, if you tap right in the middle of your fall you reach the end 1 frame quicker.
Demo Data
!
Demo Data

AGD

I love the game's art style; this map comes from the title card.
Anyways, enjoy!
Demo Data