NUMA

Striae

Thumbnail of the map 'Striae'

Hover over the thumbnail for a full-size version.

Author Tempus_Fugit
Tags action author:tempus_fugit dsyitf-reject jumper puzzle unrated
Created 2013-07-10
Last Modified 2013-07-10
Rating 4 more votes required for a rating.
Map Data

Description I'm not much for jumpers, but I think I did a solid job with this one. Not too hard, but it should be tough enough to keep you occupied a while. It's a retile, so credit goes to ChrisE for a lot of the possible jumps. Hope you enjoy!

Other maps by this author

Thumbnail of the map 'CAMEL HOLOCAUST' Thumbnail of the map 'a most grievous breach of contract' Thumbnail of the map 'Evolution:Blitz' Thumbnail of the map 'Evolution:Digitize' Thumbnail of the map 'and we've gone cuckoo' Thumbnail of the map 'Stadium Love'
CAMEL HOLOCAUST a most grievous breach of contract Evolution:Blitz Evolution:Digitize and we've gone cuckoo Stadium Love

Comments

Pages: (0)

AGD -2

Faster than Meta though. Im too lazy to AGD this, but my demo is sloppy, sub-2500 AGD is doable. FUn jumper btw ;)
Demo Data

AGD

A halfway decent run I think, though of course some parts could be done better.
Demo Data

Well...

I'll probably be sticking to, ya know, rockets and stuff in the future. Thanks for the feedback though, I do appreciate it!

hmm

must be just me

?

Huh? For me the guass never shot me when I went fast.

Not bad

especially for some one who isn't "much for jumpers"
i agree with Meta on the gauss. when i went fast i ended up getting shot, so i kinda had to slow down my jump in mid air. tiles are nice and i enjoyed the jump even though some of them were simple. good job!

COMPLETION:
Demo Data
I've played through most of this though so I think I can give some valid opinion on it.

The jumps are pretty nice, though (and maybe it's just since I'm an experienced player) they weren't really very challenging. The map flowed well though, and the guasses (gauss? gaussen guassi? what's the plural?) didn't become a pain if you were fast enough.

A small criticism I have is on the object aesthetics -- the mines and gold feel a bit plain for the tiles... though I understand that it's a safe way to reobject

AGD, just in case.

Oh, and if you guys have any suggestions/improvements, please let me know! This is not really my area of expertise.
Demo Data