NUMA

Fusion

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Author panstromek
Tags action author:panstromek beatable hard playable puzzle unrated
Created 2013-09-16
Last Modified 2013-09-16
Rating 5 more votes required for a rating.
Map Data

Description My first map for both versions. Who can make all gold deserves medal :).


v2: www.thewayoftheninja.org/nv2.html?l=12264 (To submit higscore you must login and reload page)

Other maps by this author

Thumbnail of the map 'Control the Machine 2' Thumbnail of the map 'Guards protect their secret' Thumbnail of the map 'Little problem' Thumbnail of the map 'Waiting for dangerous bus' Thumbnail of the map 'Dangerous bus (mini version)'
Control the Machine 2 Guards protect their secret Little problem Waiting for dangerous bus Dangerous bus (mini version)

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And the large amount of objects and the lag it is not the cause for the floorguard and the thwump didn't work. The left-most floorguard it's not moving because it's placed in an icorrect place for 1.4 (it can't move because it has not the path free, also a bug usually used to make floorguards fly to the left) and the thwump it is not moving because it is maybe corrupted in the data or wrongly placed. Anyway, I didn't playtested it.

And about lag issues, the best OS to run v1.4 and NReality properly is Windows XP, both versions of n runs badly in higher OS' which are not XP, as well viceversa for v2.0, which runs badly in XP. I use XP OS and my NReality, is so smooth, frankly, it has no lag and runs really well, smooth and better than v2.0. 1.4 runs really well in XP too.

Thanks

But already I know it. I tried a lot of solutions I found. Nothing helped :(

If you're experiencing lag in NReality, then this image should help you out:

click [i.imgur.com]

Haha

So it is map more for v2.0 :). Nreality lags on my new computer anyway, so when I come home I must try it on the old one. Is this the reason why Thwump and floorguard is not moving? I will make some simplier version without unnecessary elements then.
that's what cause lag.

The more objects you have in v1.4 more lag appears, also it depends in part on the combination of objects in each case, you can have a large number of objects and may not appear lag, but in this case the combination is very mixed and exaggerated.

yeah?

In v2.0 it seems normal. What cause problems?