NUMA

Broken elevator

Thumbnail of the map 'Broken elevator'

Hover over the thumbnail for a full-size version.

Author jirka
Tags author:jirka playable unrated
Created 2014-01-14
Last Modified 2014-01-14
Rating 1 more votes required for a rating.
Map Data

Description I found an interesting thing and decided to build a map around it. It's not too hard, but you have to be precise around that elevator. Too bad I placed the middle complex 1 block left. Is there any way how to copy the complex 1 block to the right without remaking everything? If you know, please let me know. I'll post better version of the map.

Other maps by this author

Thumbnail of the map 'Use the trap doors' Thumbnail of the map 'Curved'
Use the trap doors Curved

Comments

Pages: (0)

I Enjoyed It

Good for a new mapmaker. I liked the asthetics. It wasn't terribly diffucult. The most challenging part was probably the gausses in the beginning. It was a bit long but it never felt tedious. 3.75/5

agd...

slowly
Demo Data

4/5

Demo Data

Thanks, and what about playability? It's too easy, too hard too random too boring, or fine?
I'll wait for any comments and I'll post an remake of this map at least with fixed symmetry.
As for your question, you can copy/paste tiles, but not objects (which sucks, because I know on lots of occasions I've wished I can mass-move objects around). To move the tiles, drag your mouse to create a box around the tiles you want to move, then move the box to your desired location and press x. If you want to copy them rather than just move them (for patterns, etc.), you press c instead.

AGD

This map needs a little changes, but I don't know how I can move whole middle complex without redoing every single tile.
Does anybody know how to do it?
The map is experiment about mines in launch pads which can be avoided, I didn't know that.
The demo here is an AGD
Ps. I tried to make the map look better than my previous ones, do you think I was at least little succesful?
Demo Data