NUMA

Escape from the cave of insanity

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Author jirka
Tags author:jirka insane long minejumper unrated
Created 2014-06-11
Last Modified 2014-06-11
Rating 3 more votes required for a rating.
Map Data

Description We are lost, we need to get out of here as fast as possible! Just admit it was a bad idea searching for a treasure here.

No, I came here for gold and I won't leave until I collect all of it.

You are crazy, you can't make this alive. I'm not going to be here anymore I'm leaving you to find fastest way how to escape from this crazy place.

Which one are you?

Other maps by this author

Thumbnail of the map 'Alien invasion' Thumbnail of the map 'Air complex' Thumbnail of the map 'Dangerous rooms' Thumbnail of the map 'Choose your side' Thumbnail of the map 'Minejumping challenge' Thumbnail of the map 'Drone dodger'
Alien invasion Air complex Dangerous rooms Choose your side Minejumping challenge Drone dodger

Comments

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Forgot to say

Thanks for playing guys, didn't expected so many demos in this strange random map :D
this type/style of map is supposed to be run. (my score is less than half of yours lol) -but joking aside I do like playing them while still nervous and trying to control my speed
map then.. (this is endurance and lots of quick decisions coming from the fact that the player wont be bothered to make a plan). For random-ish tiles it seems u been lucky because the little shapes are nice. (this might seem insane compared to metanet maps)
But i enjoyed playing it :)
4/5
I played this episode again today, with even better runs on first 4 maps and after 30-60 minutes I finished hated 88-4 fast enough to top 20 speedrun it.

Since most of this map is really random maybe I should have remade it to make it shorter, but harder. So I agree with you on that one.
By the way in the description It's about a speedrunner and highscorer (or maybe person who just tries to AGD maps)

AGD

I think you're right, in that the agd is pretty long. My biggest problem with this is that the difficulty really is in the pure length of the map, there's not really any sort of technical jumps anywhere, or close squeezes. I think the root cause of this is that you just used random tiles, and I think its fairly clear that if you make a map while pissed off its probably not going to be great. (lol)

So with that in mind, its really not a bad map, just too long for me to come back and really try to play again and again.
Demo Data
cramped gameplay is also really good, especially if you're a good jumper cause tehn you can power through it. This seems perfect to me and 'purer' than some of your other maps. Kai made some maps like this one www.thewayoftheninja.org/nv2.html?l=46580 and that I would say is a bit niche. On yours the mines and maze-ness is exciting enough :) . The jumps seem good although I cant go on n for a while

AGD

I expect criticism on this map, because agd is too long and you can easily slip.

I made this map in rage, when I was two times almost before exit in 88-4 and I was really close to level top 20, or in it in all 4 previous levels with my speedrun. When I already made a lot of good runs where I get close to finish quickly, I decided to take a break and when I came back the N stopped working with a message your flash player seems to be running in abnormal speed.

I was really pissed and decide to mash random tiles together, added some mines and gold and made it into a map to start thinking about something else.
Demo Data