NUMA

Every Piece Of Gold Is Tripled

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Author the23
Tags author:the23 unrated z230311
Created 2014-09-20
Last Modified 2014-09-20
Map Data

Description A semi-hard MineJumper Map I made out of this www.thewayoftheninja.org/nv2.html?l=102935 map by acran featuring some sort of cool mined jumps. Obviously, feedback is always very well welcomed. Thanks!

. BEST HIGHSCORE GETS A DED MAP
. BEST SPEEDRUN GETS A DED MAP TOO

Other maps by this author

Thumbnail of the map 'Squatters In The House?' Thumbnail of the map 'Astral Projection' Thumbnail of the map 'Out Of Today's Standards' Thumbnail of the map 'THE MAP' Thumbnail of the map 'Strange Birthday' Thumbnail of the map 'Is not Twenty-Four, it is The Twenty-Three'
Squatters In The House? Astral Projection Out Of Today's Standards THE MAP Strange Birthday Is not Twenty-Four, it is The Twenty-Three

Comments

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run onboard. pretty improvable i guesss..

I though of that bottom left-most gold issue when making it, but I left it to have a peak of difficulty, which has been proven that was a mistake, the map was already complicated enough to have a unnecessarily spike.

Yeah thanks!

I think you're completely right about the bottom left-most group of gold, I think having the trap door vertically doesn't fit at all and makes things unnecesary harder, nice point Cheez. Also and perhaps the locked doors doesn't fit visually neither but they doesn't afect to gameplay if you jump them. And the top-most mine, well, is a minejumper.. :P
Coincidentally I also like very much the last couple of jumps.
Thanks again for your critique friend.

namely the locked door, the topmost mine (excluding the ones outside the playable area), and the bottom-left gold.

i originally thought the end was a hard difficulty spike, but it was a lot easier after i figured out how to make the jump.

Which ones Cheez?

I want to know and improve, please.

this map has a lot of potential, but there are a few glaring flaws that keep me from enjoying it.
I was wondering when we would see another map from you. I like the length, I can never seem to make lengthy maps for some reason.

here's a mediocre speedrun to get things started
Demo Data
to have a proud satisfactory feel when you finally success winning on it, that's why I made it like this. Anyway, you can always speedrun it, that's why I made it possible with just one go, there is always different kinds of player and tastes, and also different player skills, reason which always I try to map for both game modes. I can understand what you two mean, but I wanted the map as long as a map to play and re-play at another moment, that's how I see mapping lately, and I really appreciate your opinions and feedback guys! Next one will be more quick-esque for you! <3

Awesome run macro btw!

very long map

Looks awesome and a great map, yet I feel it could be strengthened by making the gold obtainable one room behind the one you're in. So the lock doors activate one room behind, instead of having to go through the level twice. Albeit that might take as long, but it would reduce the feel of redundancy.

AGD

with a completely crazy jump near the end. :O
Nice map. A bit long, but I guess that's part of the challenge.
Demo Data