Every Piece Of Gold Is Tripled
Author | the23 |
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Tags | author:the23 unrated z230311 |
Created | 2014-09-20 |
Last Modified | 2014-09-20 |
Map Data | |
Description | A semi-hard MineJumper Map I made out of this www.thewayoftheninja.org/nv2.html?l=102935 map by acran featuring some sort of cool mined jumps. Obviously, feedback is always very well welcomed. Thanks!
. BEST HIGHSCORE GETS A DED MAP . BEST SPEEDRUN GETS A DED MAP TOO |
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Who won't like a ded? :D
2014-09-22
Yeah thanks!
I think you're completely right about the bottom left-most group of gold, I think having the trap door vertically doesn't fit at all and makes things unnecesary harder, nice point Cheez. Also and perhaps the locked doors doesn't fit visually neither but they doesn't afect to gameplay if you jump them. And the top-most mine, well, is a minejumper.. :P
Coincidentally I also like very much the last couple of jumps.
Thanks again for your critique friend.
Coincidentally I also like very much the last couple of jumps.
Thanks again for your critique friend.
2014-09-21
Which ones Cheez?
I want to know and improve, please.
2014-09-21
Fantastic mine-jumper
I was wondering when we would see another map from you. I like the length, I can never seem to make lengthy maps for some reason.
2014-09-20
I like long-ass challenging maps :P
to have a proud satisfactory feel when you finally success winning on it, that's why I made it like this. Anyway, you can always speedrun it, that's why I made it possible with just one go, there is always different kinds of player and tastes, and also different player skills, reason which always I try to map for both game modes. I can understand what you two mean, but I wanted the map as long as a map to play and re-play at another moment, that's how I see mapping lately, and I really appreciate your opinions and feedback guys! Next one will be more quick-esque for you! <3
Awesome run macro btw!
Awesome run macro btw!
2014-09-20
very long map
Looks awesome and a great map, yet I feel it could be strengthened by making the gold obtainable one room behind the one you're in. So the lock doors activate one room behind, instead of having to go through the level twice. Albeit that might take as long, but it would reduce the feel of redundancy.
2014-09-20
AGD
with a completely crazy jump near the end. :O
Nice map. A bit long, but I guess that's part of the challenge.
Nice map. A bit long, but I guess that's part of the challenge.
Demo Data |
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Mohit_Ghune
the tiles are simply awesome...